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Dreamworks Animation Llc patents

Recent patent applications related to Dreamworks Animation Llc. Dreamworks Animation Llc is listed as an Agent/Assignee. Note: Dreamworks Animation Llc may have other listings under different names/spellings. We're not affiliated with Dreamworks Animation Llc, we're just tracking patents.

ARCHIVE: New 2017 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "D" | Dreamworks Animation Llc-related inventors




Date Dreamworks Animation Llc patents (updated weekly) - BOOKMARK this page
11/02/17Generation of three-dimensional imagery from a two-dimensional image using a depth map
10/26/17Timing-based scheduling for computer-generated animation
10/05/17Multiple visual representations of lighting effects in a computer animation scene
09/28/17Visualization tool for parallel dependency graph evaluation
07/27/17Facial capture analysis and training system
07/20/17Repurposing existing animated content
06/15/17Digital user interface to provide drawing directions to guide user
04/06/17Efficient and stable approach to elasticity and collisions for hair animation
03/23/17Multi-representation dependency graphs
12/15/16Method and system for generating a user-customized computer-generated animation
11/24/16Method and system for calibrating a virtual reality system
09/22/16Timing-based scheduling for computer-generated animation
08/11/16Generation of three-dimensional imagery to supplement existing content
08/11/16Generation of three-dimensional imagery from a two-dimensional image using a depth map
12/17/15Seamless representation of video and geometry
12/17/15Timeline tool for producing computer-generated animations
11/19/15Computer-based training using a graphical user interface
11/12/15Method and system for reducing motion sickness in virtual reality ride systems
09/24/15Interactive multi-rider virtual reality ride system
08/06/15Efficient and stable approach to elasticity and collisions for hair animation
07/02/15Multipoint offset sampling deformation techniques
09/18/14Smooth manipulation of three-dimensional objects
09/18/14Level-based data sharing for digital content production
09/18/14Generalized instancing for three-dimensional scene data
09/18/14Shadow contouring process for integrating 2d shadow characters into 3d scenes
09/18/14Using curves to emulate soft body deformation
09/18/14For node in render setup graph
09/18/14Conservative partitioning for rendering a computer-generated animation
09/18/14Preserving and reusing intermediate data
09/18/14Method and system for viewing of computer animation
09/18/14Render setup graph
09/18/14Method and system for directly manipulating the constrained model of a computer-generated character
09/18/14Procedural partitioning of a scene
09/18/14Look-based selection for rendering a computer-generated animation
09/18/14Lighting correction filters
09/18/14Adaptive importance sampling for point-based global illumination
09/18/14Compressing data representing computer animated hair
09/18/14File system manager for customized resource allocation
04/24/14Distinguishing between impulses and continuous drag operations on a touch-sensitive surface
03/27/14Seamless fracture in a production pipeline
02/06/14Techniques for smoothing scripted stereo curves for stereoscopic computer animation
02/06/14Constraint evaluation in directed acyclic graphs
02/06/14Techniques for automating stereo settings for stereoscopic computer animation
02/06/14Techniques for producing baseline stereo parameters for stereoscopic computer animation
02/06/14Visualization tool for parallel dependency graph evaluation
02/06/14Temporal dependencies in dependency graphs
02/06/14System and controlling animation by tagging objects within a game environment
02/06/14Scripted stereo curves for stereoscopic computer animation
02/06/14Techniques for placing masking window objects in a computer-generated scene for stereoscopic computer-animation
02/06/14Automated stereoscopic computer-animation techniques for determining scaled stereo parameters
02/06/14Techniques for producing creative stereo parameters for stereoscopic computer animation
12/19/13Point-based global illumination directional importance mapping
08/01/13Optimizing graph evaluation
04/11/13Multipoint offset sampling deformation
03/14/13Minimal parallax coincident digital drawing and display surface
01/31/13Fluid dynamics framework for animated special effects
01/03/13Point-based guided importance sampling
07/05/12Transitioning between shading regions on an object
02/02/12Collision free construction of animated feathers
01/05/12Seamless fracture in a production pipeline
02/24/11Ray-aggregation for ray-tracing during rendering of imagery
01/27/11Variable frame rate rendering and projection
07/22/10Rigging for an animated character moving along a path
10/08/09Rendering of subsurface scattering effects in translucent objects
08/20/09Fast oceans at near infinite resolution
Patent Packs
05/21/09Tinting a surface to simulate a visual effect in a computer generated scene
04/16/09Shading of translucent objects
04/09/09Method and animating the dynamics of hair and similar objects







ARCHIVE: New 2017 2016 2015 2014 2013 2012 2011 2010 2009



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