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Electronic Arts Inc patents


Recent patent applications related to Electronic Arts Inc. Electronic Arts Inc is listed as an Agent/Assignee. Note: Electronic Arts Inc may have other listings under different names/spellings. We're not affiliated with Electronic Arts Inc, we're just tracking patents.

ARCHIVE: New 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "E" | Electronic Arts Inc-related inventors


Runtime animation substitution

A method of runtime animation substitution may include detecting, by a processing device of a video game console, an interaction scenario in an instance of an interactive video game, wherein the interaction scenario comprises a target animation associated with a game character. The method may further include identifying, by the... Electronic Arts Inc

Multiplayer video game matchmaking system and methods

Embodiments of systems presented herein may identify users to play a multiplayer video game together using a mapping system and machine learning algorithms to create sets of matchmaking plans for the multiplayer video game that increases player or user retention. Embodiments of systems presented herein can determine the predicted churn... Electronic Arts Inc

Computer architecture for animation of a model in a simulation

Methods for improving movement animation of a model in a simulation are provided. In one aspect, a method includes receiving a movement input for the model, the model includes interconnected joints having respective current locations. Updated locations for each joint are determined based on the movement input and the current... Electronic Arts Inc

Systems and methods for hardware-based matchmaking

The present disclosure provides a system for a game application host system and game application that can determine the hardware characteristics of a user computing system for use during online matchmaking in a multiplayer game application. The game application can include a hardware analysis module that can evaluate the user... Electronic Arts Inc

Systems and methods for automated image processing for images with similar luminosities

Embodiments of systems and methods for automated image processing to improve visibility of similar luminosities in a digital media application are disclosed. The systems and methods can determine a Daltonization value based on the color palette of a frame in the digital media and modify a local contrast parameter and... Electronic Arts Inc

Multi-character interaction scenario

A method of multi-character interaction scenario may include identifying three or more game characters associated with a game and assigning the three or more identified game characters to one or more predefined animation roles associated with one or more interaction scenarios of the game. The method may further include selecting... Electronic Arts Inc

Interactive gameplay playback system

The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. The captured gameplay video can be processed and stored within the game application or in a... Electronic Arts Inc

Live migration of distributed databases

An example method of live migration of distributed databases may include implementing a first intermediate database access mode with respect to a distributed database to be migrated from an original set of storage servers to a destination set of storage servers, wherein, in the first database access mode, database read... Electronic Arts Inc

Simple obfuscation of text data in binary files

An obfuscation macro can expand obfuscation identification information into a data value during or prior to compiling source code, and insert a de-obfuscation call where the data value is referenced in the source code. An obfuscation utility can scan compiled binaries for data values containing obfuscation identification information. The obfuscation... Electronic Arts Inc

Producing three-dimensional representation based on images of an object

An example method of generating three-dimensional objects based on two-dimensional images of at least part of the object may include: receiving, from a mobile computing device, a notification indicating that a plurality of images depicting an object have been uploaded to a first storage location; transmitting, to a rendering application,... Electronic Arts Inc

Collaborative online gaming system and method

A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play... Electronic Arts Inc

Authentication identity management for mobile device applications

An identity authenticator receives a first authentication credential from a first application at a first computing device. The identity authenticator then determines that the first authentication credential is associated with a second authentication credential for the first application at a second computing device based on a stored authentication identity. The... Electronic Arts Inc

Systems and methods for crowd-sourced game strategy

Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be... Electronic Arts Inc

Synchronized video with in game telemetry

Systems and methods for analyzing a game application are disclosed. While the game application is executed in a gameplay session, embodiment of the systems and methods can acquire data associated with the game application. The data acquired during the gameplay session may be associated with a session identifier. Different types... Electronic Arts Inc

Dynamic difficulty adjustment

Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. Further, embodiments of systems disclosed herein can review historical user activity data with respect to one or more video games to generate a game retention prediction model that... Electronic Arts Inc

Multiplayer video game matchmaking optimization

Embodiments of systems presented herein may identify users to include in a match plan. A parameter model may be generated to predict the retention time of a set of users. A queue of potential users, a set of teammates, and/or opponents may be selected from a queue of waiting users.... Electronic Arts Inc

Cross database data selection and correlation interface

The method may include providing, for display on a second page of the GUI, a third graphical object representing the third dataset and one or more graphical objects representing the options associated with the third dataset. The method may further include receiving an indication that the third graphical object should... Electronic Arts Inc

Systems and methods for capturing participant likeness for a video game character

Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. A target participant may be identified,... Electronic Arts Inc

Automatic game comparison and recommendation

Methods and apparatus for automatic game generation are described. The method may include collecting, by a hardware processor of a server over a network, first information associated with a first video game player, second information associated with a second video game player related to the first video game player, and... Electronic Arts Inc

Image-based deformation of simulated characters of varied topology

A graphical asset associated with a simulated character of a video game is received. A first image and a second image associated with the simulated character are subsequently received, the first image comprising graphical displacement mapping information for a first topology of image deformation and the second image comprising graphical... Electronic Arts Inc

Resolving graphical conflicts between objects

A request is received to assign a first graphical asset and a second graphical asset associated with a three-dimensional (3D) geometry of a simulated character of a video game to the same physical location on the 3D geometry. A graphical conflict between the first graphical asset and the second graphical... Electronic Arts Inc

Producing cut-out meshes for generating texture maps for three-dimensional surfaces

A method of creating texture maps for three-dimensional surfaces may include receiving a polygonal mesh defining a shape of a three-dimensional object. The method may further include determining positions of points identifying a plurality of curves on a surface of the polygonal mesh. The method may further include producing a... Electronic Arts Inc

Integrated card and slot machine mechanic

A multiplayer game method provides an editing graphical user interface (GUI) for display to the players of the multiplayer game on computing devices to edit a plurality of digital object holders for use in game states of a multiplayer game session. The method receives a digital object placement request to... Electronic Arts Inc

Producing three-dimensional representation based on images of an object

An example method of generating three-dimensional objects based on two-dimensional images of at least part of the object may include receiving a rendering transaction request. The method may further include transmitting, to the requestor, a rendering transaction response identifying a first storage location. The method may further include receiving, from... Electronic Arts Inc

Producing three-dimensional representation based on images of a person

An example method of generating three-dimensional visual objects representing a person based on two-dimensional images of at least a part of the person's body may include receiving a first polygonal mesh representing a human body part, wherein the first polygonal mesh is compliant with a target application topology. The example... Electronic Arts Inc

Transforming polygonal mesh by sub-polychord collapse

An example method of transforming polygonal meshes by sub-polychord collapse may include identifying, among a plurality of sub-polychords of a given size, a seed sub-polychord having an optimal value of a metric associated with collapsing the respective sub-polychord. The example method may further include identifying a first test value of... Electronic Arts Inc








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