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Nvidia Corporation patents

Recent patent applications related to Nvidia Corporation. Nvidia Corporation is listed as an Agent/Assignee. Note: Nvidia Corporation may have other listings under different names/spellings. We're not affiliated with Nvidia Corporation, we're just tracking patents.

ARCHIVE: New 2017 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "N" | Nvidia Corporation-related inventors




Date Nvidia Corporation patents (updated weekly) - BOOKMARK this page
08/17/17 new patent  Efficient scan latch systems and methods
08/17/17 new patent  Migration of peer-mapped memory pages
08/17/17 new patent  Instructions for managing a parallel cache hierarchy
08/17/17 new patent  System and retrieving values of captured local variables for lambda functions in java
08/17/17 new patent  Producer/consumer remote synchronization
08/17/17 new patent  Content protection via online servers and code execution in a secure operating system
08/17/17 new patent  System and procedurally synthesizing datasets of objects of interest for training machine-learning models
08/17/17 new patent  Ultra high resolution pan-scan on displays connected across multiple systems/gpus
08/17/17 new patent  Customizable state machine for visual effect insertion
08/17/17 new patent  Method and a production renderer for accelerating image rendering
08/17/17 new patent  Collecting and processing stereoscopic digital image data to produce a parallax corrected tilted head view
08/17/17 new patent  Method for rotating macro-blocks of a frame of a video stream
08/17/17 new patent  Method and system for interpolating base and delta values of associated tiles in an image
08/17/17 new patent  Quality aware error concealment video and game streaming and a viewing device employing the same
08/10/17Holographic reflective slim virtual/augmented reality display system and method
08/10/17Catadioptric on-axis virtual/augmented reality glasses system and method
08/10/17Navigation device
08/03/17Performing on-chip partial good die identification
08/03/17Strain based dynamics for rendering special effects
07/27/17System and configuring a channel
07/27/17Establishing a billing address for a device by determining a location of the device
07/27/17Managing event count reports in a tile-based architecture
07/20/17Granular dynamic test systems and methods
07/20/17Tree traversal with backtracking in constant time
07/20/17Online detection and classification of dynamic gestures with recurrent convolutional neural networks
07/20/17Managing deferred contexts in a cache tiling architecture
07/20/17Three state latch
07/13/17Frame buffer access tracking via a sliding window in a unified virtual memory system
07/13/17Lazy runahead operation for a microprocessor
07/06/17Approach for a configurable phase-based priority scheduler
07/06/17Pre-processing for video noise reduction
06/29/17Migration scheme for unified virtual memory system
06/29/17Using a geometry shader for variable input and output algorithms
06/22/17Methods and reducing perceived pen-to-ink latency on touchpad devices
06/22/17Distributed index fetch, primitive assembly, and primitive batching
06/15/17Built-in support of in-game virtual split screens with peer-to peer-video conferencing
06/15/17Magnetic retention of peripheral device for a tablet computer
06/15/17Branching to alternate code based on runahead determination
06/15/17System and cross-talk cancellation in single-ended signaling
06/15/17System and cross-talk cancellation in single-ended signaling
06/08/17Managing copy operations in complex processor topologies
06/08/17Managing copy operations in complex processor topologies
06/08/17Method for scrubbing and correcting dram memory data with internal error-correcting code (ecc) bits contemporaneously during self-refresh state
06/08/17Controller-based memory scrub for drams with internal error-correcting code (ecc) bits contemporaneously during auto refresh or by using masked write commands
06/08/17Method for memory scrub of dram with internal error correcting code (ecc) bits during either memory activate and/or precharge operation
06/08/17Replaying memory transactions while resolving memory access faults
06/01/17Memory management systems and methods
06/01/17Dram with segmented page configuration
05/25/17Hybrid optics for near-eye displays
05/25/17System and optimizing multiple invocations of graphics processing unit programs in java
05/25/17Multi-pass rendering in a screen space pipeline
05/25/17Multi-pass rendering in a screen space pipeline
05/25/17Hybrid parallel decoder techniques
05/18/17System and optimized sparse volume rendering
05/18/17Mixed threshold flip-flop element to mitigate hold time penalty due to clock distortion
05/18/17Lane-striped computation of packet crc to maintain burst error properties
05/18/17System and network coupled cloud gaming
05/11/17Adaptive shading in a graphics processing pipeline
05/11/17Safe communication mode for a high speed link
05/11/17Saving power in a mobile terminal
05/04/17Organizing memory to optimize memory accesses of compressed data
05/04/17Organizing memory to optimize memory accesses of compressed data
05/04/17System and producing dynamically customized images
05/04/17Latency-resistant sparse simulation technique, system and method
05/04/17Variable refresh rate gamma correction
Patent Packs
05/04/17Regional dc balancing for a variable refresh rate display panel
05/04/17Techniques for nonlinear chrominance upsampling
04/27/17Test partition external input/output interface control
04/27/17Method and system for dynamic standard test access (dsta) for a logic block reuse
04/27/17Scan system interface (ssi) module
04/27/17Dynamic independent test partition clock
04/27/17Independent test partition clock coordination across multiple test partitions
04/27/17Granular dynamic test systems and methods
04/27/17Techniques for maintaining atomicity and ordering for pixel shader operations
04/27/17Techniques for maintaining atomicity and ordering for pixel shader operations
04/27/17Techniques for maintaining atomicity and ordering for pixel shader operations
04/27/17Relative encoding for a block-based bounding volume hierarchy
04/20/17Partial refresh of display devices
04/20/17System and enabling replay using a packetized link protocol
04/13/17Techniques for reducing fan cycling
Patent Packs
04/13/17Techniques for limiting power via secondary control of a voltage regulator
04/06/17System and early packet header verification
04/06/17Storing secure state information in translation lookaside buffer cache lines
03/30/17Secure reconfiguration of hardware device operating features
03/30/17Balanced charge-recycling repeater link
03/23/17Technique for computational nested parallelism
03/23/17System, method, and computer program product for rejecting small primitives
03/23/17Automatic absolute orientation and position
03/16/17Thermal shield can for improved thermal performance of mobile devices
03/16/17Integrated voltage regulator with in-built process, temperature and aging compensation
03/16/17Cursor handling in a variable refresh rate environment
03/16/17System and testing data channel bandwidth, packet loss, latency and jitter
03/09/17User-equipment-based quality-of-service enforcement and control real-time traffic
03/09/17Dynamically providing host input control for streaming applications
03/02/17Multi-sensor based user interface
03/02/17Memory management systems and methods
03/02/17System, method and computer program product for implementing anti-aliasing operations using a programmable sample pattern table
03/02/17Near-eye parallax barrier displays
03/02/17System and forward error correction for streaming media
02/23/17Scaled pci express credits
02/23/17Controlling multi-pass rendering sequences in a cache tiling architecture
02/23/17Technique for performing variable width data compression using a palette of encodings
02/23/17View-dependant shading normal adaptation
02/16/17Virtual access of input/output (i/o) for test via an on-chip star network
02/16/17Consistent vertex snapping for variable resolution rendering
02/16/17Model-based three-dimensional head pose estimation
02/09/17Method and interception of synchronization objects in graphics application programming interfaces for frame debugging
02/09/17Low-latency display
02/09/17Video encoder, video encoding system and video encoding method
02/02/17Sideband signal consolidation fanout using a clock generator chip
Social Network Patent Pack
02/02/17Decorrelation of low discrepancy sequences for progressive rendering
01/26/17Stencil-then-cover path rendering with shared edges
01/26/17Via pattern to reduce crosstalk between differential signal pairs
01/26/17System and jitter-aware bandwidth estimation
01/26/17System, for providing crowd-sourced, cloud-based custom tuning for applications
01/12/17Cooperative thread array granularity context switch during trap handling
01/12/17Unified optimization end-to-end camera image processing for translating a sensor captured image to a display image
01/05/17Patch memory system
01/05/17Method and system for capturing a frame buffer of a virtual machine in a gpu pass-through environment
12/29/16Removable substrate for controlling warpage of an integrated circuit package
Patent Packs
12/29/16Clock generation circuit that tracks critical path across process, voltage and temperature variation
12/29/16Low-latency bi-directional repeater
12/22/16Approach for performing incremental timing analysis with improved accuracy
12/22/16Modifying implant regions in an integrated circuit to meet minimum width design rules
12/08/16Migrating pages of different sizes between heterogeneous processors
12/08/16Cooperative thread array reduction and scan operations
12/08/16Low-power state with a variable refresh rate display
12/08/16System and reducing power consumed obtaining system information from a cell
12/01/16Start-up performance improvement for remote video gaming
12/01/16Fusing a sequence of operations through subdividing
12/01/16Piecewise linear irregular rasterization
12/01/16High speed comparator with digitally calibrated threshold
11/24/16Assymetric coherent caching for heterogeneous computing
11/24/16Pixel density normalization for viewing images across dissimilar displays
11/03/16Programmable vision accelerator
11/03/16System and creating aliased mappings to minimize impact of cache invalidation
11/03/16Optimal settings for application streaming
11/03/16Authentication commands
10/20/16Mixed primary display with spatially modulated backlight
10/13/16Programmable graphics processor for multithreaded execution of programs
10/06/16System and multi-client control of a common avatar
10/06/16System and cooperative game control
10/06/16Method and system for applying optimal settings from first invocation of a gaming application
10/06/16System and cooperative application control
09/29/16Control device intregrating touch and displacement controls
09/29/16Low complexity adaptive temporal filtering for mobile captures
09/29/16Conflict detection
09/15/16Method and system for associating crash reports with end user analytics
09/15/16Low clocking power flip-flop
09/15/16Alert based on recognition of a particular sound pattern
Patent Packs
09/08/16Radar based user interface
08/04/16Approach for a configurable phase-based priority scheduler
08/04/16Influence clock data recovery settling point by applying decision feedback equalization to a crossing sample
07/28/16Channel quality indication compensation for kronecker precoding
07/28/16Soft codebook subset restriction for elevation beamforming
07/14/16Frustum tests for sub-pixel shadows
06/30/16Techniques for creating a notion of privileged data access in a unified virtual memory system
06/30/16System and compiler support for compile time customization of code
06/30/16Method and execution of applications in a cloud system
06/23/16Work-efficient, load-balanced, merge-based parallelized consumption of sequences of sequences
06/16/16Novel low noise amplifier architecture for carrier aggregation receivers
06/16/16Low noise amplifier providing variable gains and noise cancellation for carrier aggregation
06/09/16Dynamic interface control device mapping when game sharing
06/09/16Parallelization of random number generators
06/09/16Indirectly accessing sample data to perform multi-convolution operations in a parallel processing system
05/26/16Pausible bisynchronous fifo
05/26/16Low-impedance power delivery for a packaged die
05/19/16Supersampling for spatially distributed and disjoined large-scale data
05/12/16Memory space mapping techniques for server based graphics processing
05/05/16Systems and methods for isosurface extraction using tessellation hardware
Social Network Patent Pack
04/21/16Efficient binding of resource groups in a graphics application programming interface
03/17/16System, method, and computer program product for implementing large integer operations on a graphics processing unit
03/17/16Techniques for render pass dependencies in an api
03/10/16Tree data structures based on a plurality of local coordinate systems
03/10/16Short stack traversal of tree data structures
03/10/16Block-based lossless compression of geometric data
03/10/16Enhanced anti-aliasing by varying sample patterns spatially and/or temporally
03/10/16Enhanced anti-aliasing by varying sample patterns spatially and/or temporally
03/10/16Beam tracing
03/10/16Block-based bounding volume hierarchy
03/10/16Relative encoding for a block-based bounding volume hierarchy
03/03/16Adjusting clock frequency
03/03/16Selecting hash values based on matrix rank
03/03/16Performing multi-convolution operations in a parallel processing system
03/03/16Image scaling techniques
02/25/16System and managing cache replacements
02/18/16State changing device
02/18/16System, method, and computer program product for shading using a dynamic object-space grid
02/18/16System, method, and computer program product for performing object-space shading
02/11/16Power supply for ring-oscillator based true random number generator and generating true random numbers
Social Network Patent Pack
02/11/16Lighting simulation analysis using light path expressions
02/11/16Magnetic power coupling to an integrated circuit module
02/11/16Low power flip-flop element with gated clock
02/04/16Control of a sample mask from a fragment shader program
02/04/16Deinterleaving interleaved high dynamic range image by using yuv interpolation
01/28/16Voltage optimization circuit and managing voltage margins of an integrated circuit
01/21/16Execution of divergent threads using a convergence barrier
01/21/16Method and determining mutual intersection of multiple convex shapes
01/14/16Dynamic compiler parallelism techniques
12/10/15System, method, and computer program product for collecting execution statistics for graphics processing unit workloads
12/10/15High-density latch arrays
12/03/15Physiologically based adaptive image generation
12/03/15Touch-screen input/output device touch sensing techniques
12/03/15System, method, and computer program product for processing primitive specific attributes generated by a fast geometry shader
12/03/15Dynamic frame repetition in a variable refresh rate system
11/26/15Determining overall performance characteristics of a concurrent software application
11/26/15Techniques for optimizing stencil buffers
11/26/15Refresh rate dependent adaptive dithering for a variable refresh rate display
11/19/15Partial program specialization at runtime
11/19/15Configurable delay circuit and clock buffering
11/12/15Method and system for representing objects with velocity-dependent particles
11/12/15Radio frequency power amplifier including a pulse generator and matching network circuit
11/12/15Enhanced discontinued transmission and reception methods
11/05/15System, method, and computer program product for pre-filtered anti-aliasing with deferred shading
10/29/15Superresolution display using cascaded panels
10/29/15Superresolution display using cascaded panels
10/22/15System and protecting data in dynamically-allocated regions of memory
09/24/15Estimating channel information
09/17/15Low power master-slave flip-flop
09/10/15Dynamic yield prediction
Social Network Patent Pack
09/10/15Microelectronic package plate with edge recesses for improved alignment
08/27/15System and granting remote access to a video game executed on a video game console or network client
08/27/15System and multi-client control of an avatar using different, but related, views
08/27/15Wearable finger ring input device and controller
08/27/15Methods of eliminating redundant rendering of frames
08/27/15System, method, and computer program product for performing one-dimesional searches in two-dimensional images
08/27/15Methods of rendering graphics by stroking paths
08/27/15Techniques for avoiding and remedying dc bias buildup on a flat panel variable refresh rate display
08/27/15Techniques for avoiding and remedying dc bias buildup on a flat panel variable refresh rate display
08/27/15System, method, and computer program product for a high bandwidth bottom package
08/20/15Interface analysis for verification of digital circuits
08/20/15Pseudo-differential read scheme for dual port ram
08/20/15Write assist scheme for low power sram
08/13/15Automatically performing a trade-off between visual quality and latency during rendering of a video/graphics sequence
08/13/15Liquid crystal display overdrive interpolation circuit and method
08/13/15Power-efficient steerable displays
08/13/15Oscillator frequency divider with improved phase noise
08/13/15Method and system for generating an image including optically zoomed and digitally zoomed regions
08/13/15System and creating a video frame from a single video field
08/13/15Intra searches using inaccurate neighboring pixel data
08/06/15Integrated circuit detection circuit for a digital multi-level strap and operation thereof
08/06/15Control flow optimization for efficient program code execution on a processor
08/06/15System, method, and computer program product for implementing software-based scoreboarding
08/06/15System and routing buffered interconnects in an integrated circuit
08/06/15User distance based modification of a resolution of a display unit interfaced with a data processing device and/or a display area size thereon
08/06/15System and computing gathers using a single-instruction multiple-thread processor
08/06/15Low tau synchronizer flip-flop with dual loop feedback approach to improve mean time between failure
08/06/15System and dynamic frequency estimation for a spread-spectrum digital phase-locked loop
07/30/15Cloud gaming system and initiating a gaming session







ARCHIVE: New 2017 2016 2015 2014 2013 2012 2011 2010 2009



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