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Sony Interactive Entertainment America Llc patents


Recent patent applications related to Sony Interactive Entertainment America Llc. Sony Interactive Entertainment America Llc is listed as an Agent/Assignee. Note: Sony Interactive Entertainment America Llc may have other listings under different names/spellings. We're not affiliated with Sony Interactive Entertainment America Llc, we're just tracking patents.

ARCHIVE: New 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "S" | Sony Interactive Entertainment America Llc-related inventors


Game execution environments

Systems and methods for executing multiple video games, or other sources of video, include a cloud game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow... Sony Interactive Entertainment America Llc

Method for efficient construction of high resolution display buffers

Graphics processing systems and methods are disclosed which may minimize invocations to a pixel shader in order to improve efficiency in a rendering pipeline. In implementations of the present disclosure, a plurality of samples within a pixel may be covered by a primitive. The plurality of samples may include one... Sony Interactive Entertainment America Llc

Game controller-based captcha

A CAPTCHA is presented on a display and a user of a hand-held controller such as a computer game controller is prompted to respond to the image. A correct response entails manipulation of a key on the controller and does not require input from an alpha-numeric keyboard.... Sony Interactive Entertainment America Llc

Obfuscated secret key derivation for non-secure commercial off-the-shelf (cots) devices

One or more device-specific serial numbers are processed by a chaotic function to render an output, which is used to derive at least one encryption key.... Sony Interactive Entertainment America Llc

Virtual reality universe representation changes viewing based upon client side parameters

Systems and methods for enabling a visitor to access VR representations authored by different authors of images at different quality levels at various locations in a virtual universe via a computer network are provided. A plurality of data sets may be stored in memory. Each VR data set may define... Sony Interactive Entertainment America Llc

Creation of game-based scenes

A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a... Sony Interactive Entertainment America Llc

Public viewing security

Methods and systems for activating a display security application and initiating a privacy measure on a computing device are provided. A user opens and turns on an application on the computing device, which monitors the security of the screen. The security feature recognizes when an unauthorized user is within viewing... Sony Interactive Entertainment America Llc

Varying effective resolution by screen location in graphics processing by approximating projection of vertices onto curved viewport

In graphics processing data is received representing one or more vertices for a scene in a virtual space. A projection of the vertices onto a screen space of a display device is performed. The projection approximates a projection of the vertices onto a curved viewport. Primitive assembly is performed on... Sony Interactive Entertainment America Llc

Addressing inside-enterprise hack attempts

An enterprise computer network is monitored to detect and neutralize security breaches. In a first case failed login attempts to multiple target machines are noted and if they come from one machine or a small number of originating machines, a password spraying attack from the originating machines is indicated, resulting... Sony Interactive Entertainment America Llc

System to identify and use markers for motion capture

Methods and systems that enhance motion capture capabilities. In one such method, the motion capture system enables a user to set parameters, based on hue, lightness, and saturation, for example, to assist in identifying and searching for motion capture markers that are applied to real-life subjects. In another implementation, the... Sony Interactive Entertainment America Llc

Blend shape system with texture coordinate blending

A blend shape method and system that modifies the U-V values associated with vertices in blend shapes constructed in a 3-D blend shape combination system. The blend shape method determines the U-V coordinates associated with each vertex in a base shape and the U-V coordinates associated with corresponding vertices in... Sony Interactive Entertainment America Llc

Blend shape system with dynamic partitioning

A method and system that dynamically partitions a 3-D model into multiple regions. The method determines the vertices to be included in each region according to values assigned to an appropriate color channel for each vertex. After partitioning the 3-D model into different regions, the method allows a user to... Sony Interactive Entertainment America Llc

Method for executing functions in a vr environment

A wearable computing device includes a head-mounted display (HMD) that generates a virtual reality environment. Through the generation and tracking of positional data, a the virtual environment may be interrupted or paused. Upon pausing the environment, a user may access a number of ancillary menus and controls not otherwise available... Sony Interactive Entertainment America Llc

Wearable computer using programmed local tag

A wearable computing device includes a head-mounted display (HMD) that provides a field of view in which at least a portion of the environment of the wearable computing device is viewable. The HMD is operable to display images superimposed over the field of view. When the wearable computing device determines... Sony Interactive Entertainment America Llc

Methods and systems for portably deploying applications on one or more cloud systems

Methods and systems for provisioning services or resources on a cloud service for successful execution of an application includes detecting a request for executing an application on a cloud service. In response to the request, a descriptor record for the application is retrieved from a descriptor file. The descriptor record... Sony Interactive Entertainment America Llc

Game state save, transfer and resume for cloud gaming

A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game... Sony Interactive Entertainment America Llc

Increasing the number of advertising impressions in an interactive environment

Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The... Sony Interactive Entertainment America Llc

Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters

Graphics processing renders a scene with a plurality of different rendering parameters for different locations on a screen area. Graphics depicting one or more objects mapped to a screen area are processed. The screen area includes a plurality of zones, each having a different set of rendering parameters. Primitives belonging... Sony Interactive Entertainment America Llc

Forward error correction for streaming data

A current frame in a sequence and one or more previous frames in the sequence may be encoded and decoded with forward error correction (FEC). The current frame is encoded at a first bitrate to generate one or more encoded source frames and the one or more previous frames are... Sony Interactive Entertainment America Llc

Gaming controller

A controller for interfacing wirelessly with a computing device is provided, including the following: a housing defined by a main body, a first extension extending from a first end of the main body, and a second extension extending from a second end of the main body, the first extension and... Sony Interactive Entertainment America Llc

Method and system for accessing previously stored game play via video recording as executed on a game cloud system

A method for gaming, including receiving from a client device of a user selection of a video recording of game play of a player for a gaming application, and streaming the video recording to the client device. The video recording is associated with a snapshot captured at a first point... Sony Interactive Entertainment America Llc

Method for optimizing a constrained product portfolio to capture maximum target market

The method and systems of the present invention is directed towards forecasting and modeling projected sales of a portfolio of products (e.g., video game/software titles) in order to obtain a corresponding projected sales of a platform (e.g., console). The method is aimed at maximizing the projected sales of the platform... Sony Interactive Entertainment America Llc

Invalidating network devices with illicit peripherals

A system and method for passively validating network game users is provided. Data indicative of game behavior and actions at one or more nodes interacting with a network game in a network game community are monitored. The data is evaluated to determine whether the one or more nodes are adhering... Sony Interactive Entertainment America Llc

Gradient adjustment for texture mapping to non-orthonormal grid

In a computer graphics processing unit (GPU) having a texture unit, when pixel sample locations are based on a non-orthonormal grid in scene space, the texture unit receives texture space gradient values directly, e.g., from a shader unit or generates them from texture coordinates supplied, e.g., by a shader unit,... Sony Interactive Entertainment America Llc

Planar magnetic headphones

Planar magnetic headphones include a single layer of parallel elongated magnets spaced from each other and supported on a magnet holder matrix. The holder matrix can be plastic or it can be a metallic permeability plate, with the magnets being on the inside (toward the ear) of the plate. Inboard... Sony Interactive Entertainment America Llc

Systems, methods, and computer-readable media for generating computer-mediated reality display data

Systems, methods, and computer-readable media are provided for generating computer-mediated reality display data based on user instantaneous motion data. A system includes at least one sensor, a mediated reality data source, and a mediated reality display generator that generates displayable mediated reality scene data based on (a) current reality data... Sony Interactive Entertainment America Llc

Managing participants in an online session

The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The... Sony Interactive Entertainment America Llc

Systems and methods for seamless host migration

Systems and methods of the present invention for maintaining network data distribution are provided. Network data may be distributed in such as manner as to allow a network session to weather interrupted communications between host and clients without significant loss of data. Embodiments of the present invention provide for one... Sony Interactive Entertainment America Llc

Using hmd camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part... Sony Interactive Entertainment America Llc

System and capturing and sharing console gaming data

A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the... Sony Interactive Entertainment America Llc

Backward compatibility through use of spoof clock and fine grain frequency control

An application runs at a first operating frequency if the application is designed for a current version of a system and runs at a second operating frequency if the application is designed for a prior version of the system that operates at a lower frequency than the first operating frequency.... Sony Interactive Entertainment America Llc

Browser-based cloud gaming

A method includes: receiving, from a browser executed by a client device, a request to initiate gameplay of a cloud video game; responsive to the request, transmitting to the client device a web application, and initiating execution of the cloud video game by a cloud game machine to generate a... Sony Interactive Entertainment America Llc

Remote control of a first user's session by a second user

A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to... Sony Interactive Entertainment America Llc

Method and system for saving a snapshot of game play and used to begin later execution of the game play by any user as executed on a game cloud system

A method for navigating through a gaming world, including capturing a plurality of snapshots generated from instances of a video game; generating for display a timeline of a first user playing the video game, wherein the timeline includes snapshot images of at least one user progressing through the video game... Sony Interactive Entertainment America Llc

Attention-based rendering and fidelity

Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part... Sony Interactive Entertainment America Llc

11/02/17 / #20170312624

System for streaming databases serving real-time applications used through streaming interactive video

An apparatus includes one or more servers of a hosting service center operable to execute a twitch video game or real-time application for one or more users remotely located from the hosting service center. The execution of the twitch video game or real-time application on the one or more servers... Sony Interactive Entertainment America Llc

11/02/17 / #20170312626

Cloud gaming device handover

Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request... Sony Interactive Entertainment America Llc

11/02/17 / #20170316544

Varying effective resolution by screen location by altering rasterization parameters

In graphics processing data is received representing one or more vertices for a scene in a virtual space. Primitive assembly is performed on the vertices to compute projections of the vertices from virtual space onto a viewport of the scene in a screen space of a display device containing a... Sony Interactive Entertainment America Llc

10/26/17 / #20170304724

System and combining multiple game or application views into a single media stream

A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application... Sony Interactive Entertainment America Llc

10/26/17 / #20170304725

System and compressing streaming interactive video

A server center for hosting low-latency streaming interactive audio/video (A/V) includes a plurality of servers that run one or more applications and an inbound routing network that receives packet streams from users via a first network interface and routes the packets to one or more of the servers. The packet... Sony Interactive Entertainment America Llc

10/26/17 / #20170304727

User save data migration based on location information

Methods and systems for assigning a data center in a second geo location for migrating data in anticipation of receiving a request from a user account from the second geo location includes receiving an indication of a change in geo location of a user from a first geo location to... Sony Interactive Entertainment America Llc

10/26/17 / #20170308879
10/05/17 / #20170282080

Detecting lag switch cheating in game

Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.... Sony Interactive Entertainment America Llc

10/05/17 / #20170286279

Game stream fuzz testing and automation

A system and method of fuzz testing an on-line gaming system includes a host test bench system capable of generating a protocol template that can be used for identifying primitives in the data communications between a client device and the online gaming servers. The protocol template can then be used... Sony Interactive Entertainment America Llc

09/28/17 / #20170274280

Virtualization hosting applications

A computer-implemented system for providing a virtualized application hosting environment comprising: a plurality of application/game servers each having a memory for storing application program code and data and a processor for executing the application program code and processing the data on behalf of a client; a virtualization service executed on... Sony Interactive Entertainment America Llc

09/28/17 / #20170280167

Recovery from packet loss during transmission of compressed video streams

A method for delivering video over a network includes encoding, by a hosting service, a moving picture which includes a sequence of video frames as a primary compressed video stream and a secondary compressed video stream comprising a subset of the primary compressed video stream. The primary and secondary compressed... Sony Interactive Entertainment America Llc

09/21/17 / #20170266548

System and capturing text for an online application

A system and method for entering text within a video game application are described. For example, a system according to one embodiment of the invention comprises: a video game hosting service to execute a video game in response to user input; a client device to communicate with the video game... Sony Interactive Entertainment America Llc

09/21/17 / #20170266550

System and streaming game video

A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the... Sony Interactive Entertainment America Llc

09/21/17 / #20170266560

Managing game metrics and authorizations

Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. Upon identification of... Sony Interactive Entertainment America Llc

09/21/17 / #20170266566

Metrics-based gaming operations

Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may... Sony Interactive Entertainment America Llc

09/21/17 / #20170266569

System and managing audio and video channels for video game players and spectators

A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or... Sony Interactive Entertainment America Llc

09/14/17 / #20170259168

Methods and apparatuses for recording and utilizing an audio signature within an application

A method for handling communication for a computer game is provided. Once example method includes executing the computer game for game play by a user. The computer game has an interface for recording audio signatures to use during game play based specific qualifying events. During game play, the method detects... Sony Interactive Entertainment America Llc

09/14/17 / #20170259174

Methods and hiding latency in network multiplayer games

Aspects of the present disclosure describe methods and apparatuses that hide latency during an interaction between an attacking client device platform and a defending client device platform in a multiplayer game played over a network. The attacking client device platform predicts a successful attack will be made and delivers a... Sony Interactive Entertainment America Llc

09/07/17 / #20170252647

Massive multi-player online (mmo) games server and methods for executing the same

Video server systems and methods for providing video streams to a plurality of remote clients are described. In one implementation, the video streams are based on game states received from a remote game server. The game states are dependent on game commands received by the video server system from the... Sony Interactive Entertainment America Llc

08/24/17 / #20170239563

Game selection and invitation process

Setting up a multiplayer gaming session, including: initiating a multiplayer gaming session; selecting at least one invitee; retrieving a list of games for each invitee of the selected at least one invitee; combining the list of games for each invitee into a merged list of games; sorting the merged list... Sony Interactive Entertainment America Llc

08/24/17 / #20170239564

Setting up gaming sessions to reduce waiting time

A method for setting up a multiplayer gaming session, the method including: initiating a multiplayer gaming session by a host computing device; generating a list of games and selecting a game from the list of games on the host computing device; determining a list of invitees; generating a group of... Sony Interactive Entertainment America Llc

08/24/17 / #20170239566

System and compressing video frames or portions thereof based on feedback information from a client device

A computer-implemented system and method are described for performing video compression by an online video game service is provided. One example method includes receiving user input by a server and the user input is received from a client device over a network established between the client device and the server.... Sony Interactive Entertainment America Llc

08/24/17 / #20170242479

Menu navigation in a head-mounted display

A wearable computing device includes a head-mounted display (HMD) that generates a virtual reality environment. Through the generation and tracking of positional data, a focal point may be tracked with respect to one or menu navigation elements. Following the fixated positioning of the focal point over the menu navigation element... Sony Interactive Entertainment America Llc

08/24/17 / #20170243390

Gradient adjustment for texture mapping for multiple render targets with resolution that varies by screen location

In a computer graphics processing unit (GPU) having a shader and a texture unit the pixel shader is configured to receive or generate one or more sets of texture coordinates per pixel sample location. The pixel shader and texture unit between them are configured to calculate texture space gradient values... Sony Interactive Entertainment America Llc

08/10/17 / #20170225078

Schemes for using audio updates to link real-life events to game events after release of the game

A method for use in presenting content includes the steps of generating an event in a software program and presenting content to a user in response to the event. The content may reflect one or more real-world events occurring after the software program has been released.... Sony Interactive Entertainment America Llc

08/10/17 / #20170225080
08/10/17 / #20170228799

Qualified video delivery advertisement

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU... Sony Interactive Entertainment America Llc

08/10/17 / #20170230718

Virtual high definition video player

A video service is provided by one or more servers which communicate directly with one more clients over a network. The service may provide digital optical disc data storage formatted video, such as for example a Blu-ray format video, and allows Blu-ray video to be streamed to a client device... Sony Interactive Entertainment America Llc

08/03/17 / #20170216720

Systems and methods for downloading and updating save data to a data center

Systems and methods for downloading and updating save data to a data center are described. Save data is downloaded from a cloud storage to the data center before play of a game to cache the save data in the data center. Any updates to the save data that occur during... Sony Interactive Entertainment America Llc

08/03/17 / #20170220496

Method and decreasing presentation latency

Aspects of the present disclosure describe automatically changing an output mode of an output device from a first output mode to a latency reduction mode. An initiation signal and the output data may be received from a client device platform or a signal distributor. Upon receiving the initiation signal, the... Sony Interactive Entertainment America Llc

Patent Packs
07/20/17 / #20170206341

Statutory license restricted digital media playback on portable devices

Systems and methods are described for, e.g., providing a statutory audio content service on a portable device that complies with the provisions of the Digital Millennium Copyright Act (DMCA). The user can select a playlist subject to DMCA restrictions but cannot access individual items. Content playback, including skipping of content,... Sony Interactive Entertainment America Llc

07/20/17 / #20170208145

Management of ancillary content delivery and presentation

Embodiments of the present invention address delivery of content, including advertising, in an online or networked digital environment. Undesirable content or content that needs to be removed from the digital environment may be eliminated through invocation of a ‘kill switch’ that terminates further delivery of the aforementioned content. The ‘kill... Sony Interactive Entertainment America Llc

07/13/17 / #20170197149

Dead reckoning in a gaming environment

Client position in a multi-client game is determined using dead reckoning. Clients send information to a server over a network. The server distributes this information to other clients. A client uses this information and dead reckoning to determine a character's position. The server may calculate the client's position using dead... Sony Interactive Entertainment America Llc

07/06/17 / #20170189809

Web explorer for gaming platform interface

A method is provided, including the following method operations: rendering, by a client device, game title icons in a gaming platform interface to a display device, the game title icons identifying video games that are accessible through the gaming platform interface using the client device; receiving, by the client device,... Sony Interactive Entertainment America Llc

06/29/17 / #20170182418

Persistent autonomous agents

The systems and methods are directed towards object driven attributes for characters within a network-based game. More specifically, characters within a network-based game have various attributes that are influenced with the association and/or possession of objects provided by the user. These user-provided objects impact one or more attributes possessed by... Sony Interactive Entertainment America Llc

06/15/17 / #20170165572

Remote gaming service

Methods and systems for providing remote gaming services are provided. One system includes a virtual machine for executing game logic that is configured to define game environments in response to game commands for client devices. The system also includes virtual drivers associated with the virtual machine, a non-virtual driver associated... Sony Interactive Entertainment America Llc

06/15/17 / #20170171625

Method and real-time viewer interaction with a media presentation

Real-time participation within a media presentation is disclosed. A participant overlay may be generated by preprocessing a media presentation captured in real time with a camera to extract a time-variant metadata stream associated with one or more interactive regions depicted in the media presentation. The participant overlay includes simulated physics,... Sony Interactive Entertainment America Llc

06/08/17 / #20170157517

Method and awarding trophies

A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction... Sony Interactive Entertainment America Llc

06/08/17 / #20170157518

Balancing multiple team based games

Dynamically balancing imbalanced teams in a multiple team game, including: generating at least three teams, each team comprising members belonging to a first type or a second type; applying a first growth pattern to members of the first type and a second growth pattern to members of the second type,... Sony Interactive Entertainment America Llc

06/08/17 / #20170164030

Discovery and analytics for episodic downloaded media

Matching advertising information to media content/user combinations in which information and content are delivered to a user over a network is disclosed. Content providers and advertisers may find out about the offerings of one another as well as user profiles and preferences thereby facilitating agreement of ads with content and... Sony Interactive Entertainment America Llc

05/25/17 / #20170144074

Video game recording and playback with visual display of game controller manipulation

A system and method for recording and playback of game data is provided. A recording engine may be configured to record and playback game data, including broadcast data received over a network. The recording engine may be included in a game console or at other network-enabled devices, such as a... Sony Interactive Entertainment America Llc

05/25/17 / #20170150103

Real time virtual reality leveraging web cams and ip cams and web cam and ip cam networks

Systems and methods for enabling a visitor to access VR representations authored by different authors of locations in a virtual universe via a computer network are provided. A plurality of VR data sets may be stored. Each VR data set comprise web or IP camera VR datasets and may be... Sony Interactive Entertainment America Llc

05/18/17 / #20170139476

User input processing with eye tracking

A system determines which user of multiple users provided input through a single input device. A mechanism captures images of the one or more users. When input is detected, the images may be processed to determine which user provided an input using the input device. The images may be processed... Sony Interactive Entertainment America Llc

04/20/17 / #20170106281

Video game overlay

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output... Sony Interactive Entertainment America Llc

04/06/17 / #20170095741

Systems and methods for generating and sharing video clips of cloud-provisioned games

Methods for sharing mini-games over a game cloud system include receiving a request from a first user to access a user account managed by the game cloud system. Access to the user account is provided, in response to the request. Providing access includes presenting a user interface with a plurality... Sony Interactive Entertainment America Llc

Patent Packs
03/30/17 / #20170087464

Multi-user demo streaming service for cloud gaming

Systems and methods are provided for generating demonstration gameplay streaming via a cloud gaming system. The method includes executing a game from a library of games managed by the cloud gaming system. The executing causing the game to launch and progress to a gaming session where modules of the game... Sony Interactive Entertainment America Llc

03/30/17 / #20170087475

Systems and methods for providing time-shifted intelligently synchronized game video

Systems and methods for synchronizing game play of a video game include detecting selection of a video game for game play at a game server. In response, an instance of the video game is executed at the game server. The execution causes the game play to be provided to a... Sony Interactive Entertainment America Llc

03/30/17 / #20170087476

Systems and methods for providing augmented data-feed for game play re-creation and dynamic replay entry points

Systems and methods for sharing game play of a video game includes detecting selection of a video game for game play at a game cloud system. The video game is associated with a pre-recorded video of a game play session of a player and metadata related to game play of... Sony Interactive Entertainment America Llc

03/30/17 / #20170091804

Advertising impression determination

Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream... Sony Interactive Entertainment America Llc

03/23/17 / #20170080337

Bandwidth management during simultaneous server-to-client transfer of different types of data

A determination is made, using a computer, of an amount of game code data to be included in a data packet containing streaming game video data. A data packet is generated to contain the streaming game video data and to include the amount of game code data. The generated data... Sony Interactive Entertainment America Llc

03/23/17 / #20170080338

Systems for using three-dimensional object as controller in an interactive game

Systems and method are provided for executing an application for interfacing with a virtual reality scene. In one method includes capturing image data of an object using a camera and processing the image data of the object to identify geometric parameters of object. During an interactive session processed by a... Sony Interactive Entertainment America Llc

03/23/17 / #20170084051

Tracking position of device inside-out for virtual reality interactivity

Methods, systems, and computer programs are provided for generating an interactive space. One method includes operations for associating a first device to a reference point in 3D space, and for calculating by the first device a position of the first device in the 3D space based on inertial information captured... Sony Interactive Entertainment America Llc

03/16/17 / #20170072307

Web-based game controller

A video game system includes a video server system (VSS) having a first network address. The VSS pairs a game controller having a second network address with a display system having a third network address. The VSS receives controller data packets directed to the first network address from the game... Sony Interactive Entertainment America Llc

03/16/17 / #20170072308

Qualified video delivery

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU and shared memory. The output... Sony Interactive Entertainment America Llc

03/16/17 / #20170072309

Systems and methods of serving game video for remote play

Methods and systems are provided for executing video games by a gaming computer and enabling remote play. In example, a method includes receiving a command from a first player via a first client and a computing network. The method updates a game state of a video game based on the... Sony Interactive Entertainment America Llc

03/16/17 / #20170072314

Voice overlay

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output... Sony Interactive Entertainment America Llc

03/02/17 / #20170061671

Gradient adjustment for texture mapping to non-orthonormal grid

In a computer graphics processing unit (GPU) having a texture unit, when pixel sample locations are based on a non-orthonormal grid in scene space, the texture unit receives texture space gradient values directly, e.g., from a shader unit or generates them from texture coordinates supplied, e.g., by a shader unit,... Sony Interactive Entertainment America Llc

03/02/17 / #20170063431

Configuration of data and power transfer in near field communications

Some embodiments disclosed herein provide a method for configuring wireless power and data transfer between consumer electronic (CE) devices. The method comprises identifying a plurality of antenna systems including at least a first antenna system and a second antenna system. At least the first antenna system is cooperated with a... Sony Interactive Entertainment America Llc

02/16/17 / #20170043253

Video game competition notifications

Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a... Sony Interactive Entertainment America Llc

02/09/17 / #20170041647

Scheme for determining the locations and timing of advertisements and other insertions in media

A non-transitory computer readable storage medium stores one or more computer programs adapted to cause a processor based system to execute steps that include analyzing an image, identifying one or more faces in the image using a face recognition technique, designating at least one of the identified faces collectively as... Sony Interactive Entertainment America Llc

02/02/17 / #20170028301

Multi-player video game environment for single-player use

A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.”... Sony Interactive Entertainment America Llc

02/02/17 / #20170031790

Flexible failover policies in high availability computing systems

A system for implementing a failover policy includes a cluster infrastructure for managing a plurality of nodes, a high availability infrastructure for providing group and cluster membership services, and a high availability script execution component operative to receive a failover script and at least one failover attribute and operative to... Sony Interactive Entertainment America Llc

02/02/17 / #20170031834

Backward compatibility by restriction of hardware resources

A new device executing an application on a new central processing unit (CPU), determines whether the application is for a legacy device having a legacy CPU. When the new device determines that the application is for the legacy device, it executes the application on the new CPU with selected available... Sony Interactive Entertainment America Llc

01/26/17 / #20170021275

Method and system for applying gearing effects to visual tracking

A method is provided, including: receiving inertial data from an input device, the inertial data being generated from one or more inertial sensors of the input device; receiving captured image data from an image capture device configured to capture images of an interactive environment in which the input device is... Sony Interactive Entertainment America Llc

01/12/17 / #20170007923

System and improving the graphics performance of hosted applications

One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes... Sony Interactive Entertainment America Llc

01/05/17 / #20170001119

Cloud-based game slice generation and frictionless social sharing with instant play

Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected... Sony Interactive Entertainment America Llc

01/05/17 / #20170004654

Environmental interrupt in a head-mounted display and utilization of non field of view real estate

A wearable computing device includes a head-mounted display (HMD) that generates a virtual reality environment. Through the generation and tracking of positional data, a the virtual environment may be interrupted or paused. Upon pausing the environment, a user may access a number of ancillary menus and controls not otherwise available... Sony Interactive Entertainment America Llc








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