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Unity Ipr Aps patents


Recent patent applications related to Unity Ipr Aps. Unity Ipr Aps is listed as an Agent/Assignee. Note: Unity Ipr Aps may have other listings under different names/spellings. We're not affiliated with Unity Ipr Aps, we're just tracking patents.

ARCHIVE: New 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "U" | Unity Ipr Aps-related inventors


Systems and methods for creating, broadcasting, and viewing 3d content

A method is disclosed for allowing a custom version of video session to be created for presentation on at least one viewer device. Game metadata generated from a live or recorded video feed is received. ... Unity Ipr Aps

System and method for digital token exchange and delivery

A system includes hardware processors and a token exchange module configured to create a uniquely identified first digital token including an owner id field identifying the current possessor of the digital token, associate the first digital token with digital content presented to the first user in a mixed reality environment, present the digital within the mr environment, make the first digital token available for acquisition, receive a request to acquire the first digital token, assign possession of the first digital token, via the owner id field, to the first unique user id of the first user based on the request to acquire the first digital token, receive a request to transfer the first digital token from the first user to the second user, the second user having a second unique user id, and changing the owner id field to the second unique user id based on the request to transfer.. . ... Unity Ipr Aps

Determining a job group status based on a relationship between a generation counter value and a ticket value for scheduling the job group for execution

A job scheduler system includes one or more hardware processors, a memory including a job group queue stored in the memory, and a job scheduler engine configured to create a first job group in the job group queue, the first job group includes a generation counter having an initial value, receive a first request to steal the first job group, determine a state of the first job group based at least in part on the generation counter, the state indicating that the first job group is available to steal, based on the determining the state of the first job group, atomically increment the generation counter, thereby making the first job group unavailable for stealing, and alter an execution order of the first job group ahead of at least one other job group in the job group queue.. . ... Unity Ipr Aps

System and method for texturing in virtual reality and mixed reality environments

A system includes hardware processors and a texturing module configured to display a texturing tray within a virtual reality environment or a mixed reality environment, the texturing tray including a first plurality of texturing mode objects, detect that a user has grabbed a first texturing mode object of the first plurality of texturing mode objects from the texturing tray with a virtual hand of the user, based on motion of the virtual hand after the grabbing, moving the first texturing mode object into a position adjacent to a surface of a target object, detect that the user has applied a texturing agent toward the first texturing mode object, and apply a texture effect to the surface of the target object based on a virtual interaction between the texturing agent and the first texturing mode object, the texture effect altering the appearance of the surface of the target object.. . ... Unity Ipr Aps

System and method for generation of 3d virtual objects

A system includes one or more hardware processors, a memory storing vosset data for a virtual object, the vosset data including a first displacement threshold and a first component, and a vosset module executable by the one or more hardware processors. The vosset module is configured to display the first component of the virtual object to a user in a virtual environment, display a manipulator object adjacent to the virtual object in the virtual environment, the manipulator identifies a pre-determined direction of displacement, detect a displacement event associated with the manipulator object, the displacement event being initiated by the user performing a grab event on the manipulator object and extending the manipulator object a displacement distance in the direction of displacement, determine that the displacement distance exceeds a displacement threshold, and alter the virtual object based on detecting the determining that the displacement distance exceeds the displacement threshold.. ... Unity Ipr Aps

System and method for rendering images in virtual reality and mixed reality devices

A head-mounted display device including first and second display surfaces associated with first and second eyes of the user, a graphics processing unit, one or more hardware processors, and an adaptive rendering module. The adaptive rendering module is configured to identify a threshold frame time, the threshold frame time representing an upper threshold of time to render frame data by the gpu, receiving a first frame time associated with rendering a first frame to the first eye and second eye of the user, the first frame being rendered at a target resolution, determining that the first frame time exceeds the threshold frame time, and lowering the resolution below the target resolution for parts of a second frame associated with the first eye of the user while maintaining the resolution for parts of the second frame at the target resolution for images associated with the second eye of the user.. ... Unity Ipr Aps

System and method for providing user interface tools

A system includes one or more hardware processors, a head mounted display (hmd) configured to display a virtual environment to a user wearing the hmd, an input device configured to allow the user to interact with virtual objects presented in the virtual environment, and a virtual mini-board module executable by the one or more hardware processors. The virtual mini-board module is configured to perform operations including providing a virtual mini-board to the user within the virtual environment, the virtual mini-board including a representation of a region of the virtual environment, detecting a scroll operation performed by the user, modifying the region of the virtual environment based on the scroll operation, and updating one or more of (1) the virtual environment and (2) the representation of the region of the virtual environment on the virtual mini-board, based on the modifying.. ... Unity Ipr Aps

System and method for temporal manipulation in virtual environments

A system includes a first and a second hand tracking device, the first and second hand tracking devices being configured to provide position information associated with hands of a user; hardware processors; a memory; and a temporal manipulation module. The temporal manipulation module is configured to perform operations including recording changes made in a virtual reality (vr) environment involving the user, thereby creating a recorded content, detecting a first revolution gesture performed by the user with the first and second hand tracking devices, the first revolution gesture including the first and second hand tracking devices revolving in a circular motion about a common axis, stopping the recording based on detecting the first revolution gesture, rewinding through the recorded content based on the first revolution gesture and, during the rewinding, displaying the recorded content in the vr environment, the displaying including altering the vr environment based on the recorded content.. ... Unity Ipr Aps

Method and system for a virtual reality animation tool

A system includes hardware processor(s), an hmd, an input device, and an onion skin animation module. The animation modules is configured to receive a character rig of a 3d character, receive a first 3d animation of the 3d character, the first 3d animation defines a motion sequence of the 3d character based on the character rig, create a virtual time bar within the virtual environment, the virtual time bar displaying a timeline associated with the first 3d animation, identify a first animation time within the first 3d animation, the first animation time is a point in time during the motion sequence, create a first pose object of the 3d character in the virtual environment, pose the first pose object based on the first 3d animation at the animation time, and positioning the first pose object within the virtual environment proximate the first animation time on the virtual time bar.. ... Unity Ipr Aps

Dynamic assets for creating game experiences

A system includes a memory, processors, and an asset player module configured to identify a playable asset configuration for a first playable asset, including a first graph configuration identifying processing nodes and edges, each node in the graph configuration represents a media processing component configured to modify media inputs to generate a media output, construct a graph in the memory based on the first graph configuration, receive a first set of media inputs, execute the media processing components in an order based on the graph configuration and using the first set of media inputs as the one or more input media components, based on said executing, generate a media output configured to be played by a conventional media player, alter the graph at runtime, thereby changing the media processing components identified within the graph, and execute the media processing components of the graph after the altering.. . ... Unity Ipr Aps

Systems and methods for a virtual reality editor

A system includes processors, a head mounted display, a hand-tracking input device, and an editor engine. The editor engine performs operations including identifying a set of virtual assets, each virtual asset includes data associated with a 3d object, creating a card tray within a virtual environment, creating one or more virtual cards within the card tray, the one or more virtual cards including a first virtual card, the first virtual card is configured with a first interaction mechanic including a triggering gesture and an associated gesture response, the triggering gesture allows the user to interact with the first virtual card within the virtual environment by performing the triggering gesture, detecting performance of the triggering gesture by the user on the first virtual card using the first hand-tracking input device, and based on detecting performance of the triggering gesture, performing the gesture response associated with the first interaction mechanic.. ... Unity Ipr Aps

Method and system for an improved job scheduler

A job scheduler system includes one or more hardware processors, a memory including a job group queue stored in the memory, and a job scheduler engine configured to create a first job group in the job group queue, the first job group includes a generation counter having an initial value, receive a first request to steal the first job group, determine a state of the first job group based at least in part on the generation counter, the state indicating that the first job group is available to steal, based on the determining the state of the first job group, atomically increment the generation counter, thereby making the first job group unavailable for stealing, and alter an execution order of the first job group ahead of at least one other job group in the job group queue.. . ... Unity Ipr Aps

Method and system for story development with a dynamic grid

A system includes a display device, one or more hardware processors, and a story development engine executable by the one or more hardware processors. The story development engine is configured to perform operations comprising generating a story grid, the story grid including one or more columns, each column of the one or more columns representing one part in a digital story, displaying the story grid to a user via the display device, receiving a first content element, creating a first cell within a first column, associating the first cell with the first content element, and marking the first cell as a selected cell from a plurality of cells within the first column, the selected cell being identified for inclusion as the one part of the digital story and excluding the other cells of the plurality of cells from the digital story.. ... Unity Ipr Aps

Systems and methods for processing a 2d video

A system includes one or more hardware processors, a head mounted display (hmd), a digital camera device, and a path extraction engine. The path extraction engine is configured to receive two-dimensional (2d) video from the digital camera device, the 2d video presenting a 2d view of a three-dimensional (3d) object, the digital camera device moving along a camera path as the digital camera device captures the 2d video, identify a plurality of 2d features associated with the 3d object within the 2d video, track the plurality of 2d features across multiple frames of the 2d video, estimate motion in pixels associated with each 2d feature of the plurality of 2d features, using the estimated motion in the pixels, identify 2d motion caused by the digital camera device moving along the camera path, and compute a first camera position of the digital camera device based on the identified 2d motion.. ... Unity Ipr Aps

03/30/17 / #20170091977

Method and system for a virtual reality animation tool

A system includes hardware processor(s), an hmd, an input device, and an onion skin animation module. The animation modules is configured to receive a character rig of a 3d character, receive a first 3d animation of the 3d character, the first 3d animation defines a motion sequence of the 3d character based on the character rig, create a virtual time bar within the virtual environment, the virtual time bar displaying a timeline associated with the first 3d animation, identify a first animation time within the first 3d animation, the first animation time is a point in time during the motion sequence, create a first pose object of the 3d character in the virtual environment, pose the first pose object based on the first 3d animation at the animation time, and positioning the first pose object within the virtual environment proximate the first animation time on the virtual time bar.. ... Unity Ipr Aps








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