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Bandai Namco Entertainment Inc patents (2016 archive)


Recent patent applications related to Bandai Namco Entertainment Inc. Bandai Namco Entertainment Inc is listed as an Agent/Assignee. Note: Bandai Namco Entertainment Inc may have other listings under different names/spellings. We're not affiliated with Bandai Namco Entertainment Inc, we're just tracking patents.

ARCHIVE: New 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "B" | Bandai Namco Entertainment Inc-related inventors


Image generation system, image generation method, and information storage medium

An image generation system includes a processor including hardware, the processor being configured to implement an object space setting process, an image generation process generating a projection image, a process receiving a captured image from an imaging section, and a hit determination process calculating a screen spotlight position based on a position of a spotlight within the captured image, calculates a direction from a set position toward the screen spotlight position to be an emission direction of an emitting element, and determines whether or not an object among the plurality of objects disposed in the object space has been hit based on the calculated emission direction, the screen spotlight position being a position of the spotlight on a projection screen, the spotlight being formed by light emitted from the emitting element, and the set position being set to be a representative position of the emitting element or a player.. . ... Bandai Namco Entertainment Inc

Terminal device

A terminal device receives an input instruction on a game process that corresponds to an input reception area when a touch operation input on the input reception area has been detected by a first detection process, and disables a given input instruction that corresponds to the input reception area when a slide operation input on the input reception area has been detected by a second detection process, the slide operation input having been performed to directly follow the touch operation input performed when the input instruction regarding the game process was received.. . ... Bandai Namco Entertainment Inc

Image generation device and image generation method

An image generation device includes a processor including hardware. The processor is configured to implement a reception process that receives a command selected by a player from a plurality of commands, a game process that includes a process that implements the effect of the received command, and a display process that displays a game image based on the results of the game process. ... Bandai Namco Entertainment Inc

Information storage medium, terminal, and server

A terminal performs a process that places a plurality of objects and a special object that affects the progress of a game in a placement area, selection of an object among the plurality of objects being received based on input information input by the player, a process that generates the special effect of the special object, and a process that sets a game medium that has been selected based on the input information input by the player to a deck prior to start of the game. The terminal performs a process that reduces the special effect based on information about the game medium set to the deck.. ... Bandai Namco Entertainment Inc

Method for controlling display of game image and server system

When an icon included in a range display operation icon group has been operated using a position construction screen, a range display object is displayed corresponding to each battery that has been placed on a placement setting map, the range display object representing the effective range of an attack power linked to the icon that has been operated, and being displayed in an identifiable manner corresponding to the power of the battery. An overlapping area of a plurality of range display objects is also displayed in an identifiable manner.. ... Bandai Namco Entertainment Inc

Game device, game system, and information storage medium

A game device controls a first virtual camera and a second virtual camera so that the first virtual camera and the second virtual camera are situated within an object space to be point-symmetrical, line-symmetrical, or plane-symmetrical with respect to a reference point, a reference line, or a reference plane that is defined by a first position linked to a first character and a second position linked to a second character. The game device determines whether to display the object space photographed by the first virtual camera or the object space photographed by the second virtual camera as a game image based on a selection instruction issued by a player.. ... Bandai Namco Entertainment Inc

Information processing apparatus and processing method

An information processing apparatus erases, on the basis of a chained state of a plurality of pieces arranged on a game field, the pieces in the chained state. The arrangement of the pieces in the game field is controlled such that, in a predetermined region on the game field, an odd number of pieces and an even number of pieces are alternately arranged on imaginary lines in an advancing direction on the game field. ... Bandai Namco Entertainment Inc

Information storage medium and terminal

A terminal receives a shape input that sequentially designates a predetermined number of player characters to form a predetermined shape, and forms the predetermined shape based on the shape input. When an enemy character is present within an area defined by the formed shape, the terminal performs a process that causes the designated player characters to attack the enemy character.. ... Bandai Namco Entertainment Inc

Information storage medium and game system

A game system includes a character setting section that sets a plurality of characters selected by a player from among a plurality of characters possessed by the player to be battle characters, a game processing section that executes a battle between the characters that have been set to be the battle characters and an enemy character that appears in a stage selected by the player, and an information presentation section that, when a number of times that the player failed to clear the stage has reached a predetermined number, extracts a plurality of characters recommended to be the battle characters from among the characters possessed by the player when the number of times that the player failed to clear the stage has reached a predetermined number, determines whether or not the player can clear the stage when the extracted characters are set to be the battle characters, and presents information that corresponds to the determination result to the player.. . ... Bandai Namco Entertainment Inc








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