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Electronic Arts Inc patents


Recent patent applications related to Electronic Arts Inc. Electronic Arts Inc is listed as an Agent/Assignee. Note: Electronic Arts Inc may have other listings under different names/spellings. We're not affiliated with Electronic Arts Inc, we're just tracking patents.

ARCHIVE: New 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "E" | Electronic Arts Inc-related inventors


Systems and methods for regulating access to game content of an online game

Online games may include game content that may be played cooperatively by groups of users. The game content may include a group roles set for the users in individual groups. ... Electronic Arts Inc

Dynamic difficulty adjustment

Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. ... Electronic Arts Inc

Modifying a simulated character by direct manipulation

Systems and methods for modifying images of simulated video game characters. An example method includes: identifying, by a processor, a zoom level associated with a video game character image; identifying a location, within the video game character image, of a cursor associated with an input device; identifying, based on the location and the zoom level, a modifiable portion of the video game character image; and responsive to receiving an input from the input device, modifying the portion of the video game character image in at least two directions based on a direction of movement of the cursor.. ... Electronic Arts Inc

Runtime animation substitution

A method of runtime animation substitution may include detecting, by a processing device of a video game console, an interaction scenario in an instance of an interactive video game, wherein the interaction scenario comprises a target animation associated with a game character. The method may further include identifying, by the processing device, a valid transitional animation. ... Electronic Arts Inc

Computer architecture for animation of a model in a simulation

Methods for improving movement animation of a model in a simulation are provided. In one aspect, a method includes receiving a movement input for the model, the model includes interconnected joints having respective current locations. ... Electronic Arts Inc

Systems and methods for hardware-based matchmaking

The present disclosure provides a system for a game application host system and game application that can determine the hardware characteristics of a user computing system for use during online matchmaking in a multiplayer game application. The game application can include a hardware analysis module that can evaluate the user computing system to determine the speed and operational characteristics of the hardware. ... Electronic Arts Inc

Systems and methods for automated image processing for images with similar luminosities

Embodiments of systems and methods for automated image processing to improve visibility of similar luminosities in a digital media application are disclosed. The systems and methods can determine a daltonization value based on the color palette of a frame in the digital media and modify a local contrast parameter and a local brightness parameter of the frame by applying an enhanced daltonization process to the frame. ... Electronic Arts Inc

Interactive gameplay playback system

The disclosure provides a video playback system for use within a game application and/or other interactive computing environments. The video playback system can be used to capture gameplay during execution of a game application. ... Electronic Arts Inc

Multi-character interaction scenario

A method of multi-character interaction scenario may include identifying three or more game characters associated with a game and assigning the three or more identified game characters to one or more predefined animation roles associated with one or more interaction scenarios of the game. The method may further include selecting one or more interaction scenario animations that comprise the three or more identified game characters and corresponding assigned animation roles. ... Electronic Arts Inc

Simple obfuscation of text data in binary files

An obfuscation macro can expand obfuscation identification information into a data value during or prior to compiling source code, and insert a de-obfuscation call where the data value is referenced in the source code. An obfuscation utility can scan compiled binaries for data values containing obfuscation identification information. ... Electronic Arts Inc

Live migration of distributed databases

An example method of live migration of distributed databases may include implementing a first intermediate database access mode with respect to a distributed database to be migrated from an original set of storage servers to a destination set of storage servers, wherein, in the first database access mode, database read requests are routed to the original set of storage servers and database update requests are routed to both the original set of storage servers and the destination set of storage servers. The method may further include copying a plurality of records of the distributed database from the original set of storage servers to the destination set of storage servers. ... Electronic Arts Inc

Collaborative online gaming system and method

A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.. . ... Electronic Arts Inc

Authentication identity management for mobile device applications

An identity authenticator receives a first authentication credential from a first application at a first computing device. The identity authenticator then determines that the first authentication credential is associated with a second authentication credential for the first application at a second computing device based on a stored authentication identity. ... Electronic Arts Inc

Systems and methods for crowd-sourced game strategy

Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. ... Electronic Arts Inc

09/21/17 / #20170266568

Synchronized video with in game telemetry

Systems and methods for analyzing a game application are disclosed. While the game application is executed in a gameplay session, embodiment of the systems and methods can acquire data associated with the game application. ... Electronic Arts Inc

09/14/17 / #20170259178

Multiplayer video game matchmaking optimization

. . Embodiments of systems presented herein may identify users to include in a match plan. A parameter model may be generated to predict the retention time of a set of users. ... Electronic Arts Inc

09/14/17 / #20170259177

Dynamic difficulty adjustment

Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user. ... Electronic Arts Inc

07/27/17 / #20170209795

Systems and methods for capturing participant likeness for a video game character

Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles. ... Electronic Arts Inc

06/29/17 / #20170182424

Automatic game comparison and recommendation

Methods and apparatus for automatic game generation are described. The method may include collecting, by a hardware processor of a server over a network, first information associated with a first video game player, second information associated with a second video game player related to the first video game player, and a plurality of events that the first video game player and the second video game player have participated in. ... Electronic Arts Inc

06/22/17 / #20170178381

Image-based deformation of simulated characters of varied topology

A graphical asset associated with a simulated character of a video game is received. A first image and a second image associated with the simulated character are subsequently received, the first image comprising graphical displacement mapping information for a first topology of image deformation and the second image comprising graphical displacement mapping information for a second topology of deformation. ... Electronic Arts Inc

05/11/17 / #20170132849

Resolving graphical conflicts between objects

A request is received to assign a first graphical asset and a second graphical asset associated with a three-dimensional (3d) geometry of a simulated character of a video game to the same physical location on the 3d geometry. A graphical conflict between the first graphical asset and the second graphical asset is detected, where the graphical conflict indicates that at least a portion of the first graphical asset and at least a portion of the second graphical asset graphically overlap at the same physical location on the 3d geometry. ... Electronic Arts Inc

05/04/17 / #20170124800

Integrated card and slot machine mechanic

A multiplayer game method provides an editing graphical user interface (gui) for display to the players of the multiplayer game on computing devices to edit a plurality of digital object holders for use in game states of a multiplayer game session. The method receives a digital object placement request to place a digital object at a position on an object holder of the game state, where the first digital object is associated with a visual representation and a ruleset for using the digital object. ... Electronic Arts Inc

05/04/17 / #20170124753

Producing cut-out meshes for generating texture maps for three-dimensional surfaces

A method of creating texture maps for three-dimensional surfaces may include receiving a polygonal mesh defining a shape of a three-dimensional object. The method may further include determining positions of points identifying a plurality of curves on a surface of the polygonal mesh. ... Electronic Arts Inc

03/02/17 / #20170064284

Producing three-dimensional representation based on images of a person

An example method of generating three-dimensional visual objects representing a person based on two-dimensional images of at least a part of the person's body may include receiving a first polygonal mesh representing a human body part, wherein the first polygonal mesh is compliant with a target application topology. The example method may further include receiving a second polygonal mesh representing the human body part, wherein the second polygonal mesh is derived from a plurality of images of a person. ... Electronic Arts Inc

03/02/17 / #20170061685

Producing three-dimensional representation based on images of an object

An example method of generating three-dimensional objects based on two-dimensional images of at least part of the object may include receiving a rendering transaction request. The method may further include transmitting, to the requestor, a rendering transaction response identifying a first storage location. ... Electronic Arts Inc

02/16/17 / #20170046874

Transforming polygonal mesh by sub-polychord collapse

An example method of transforming polygonal meshes by sub-polychord collapse may include identifying, among a plurality of sub-polychords of a given size, a seed sub-polychord having an optimal value of a metric associated with collapsing the respective sub-polychord. The example method may further include identifying a first test value of the metric for a first test sub-polychord comprising the seed sub-polychord and a first adjacent edge, and further identifying a second test value of the metric for a second test sub-polychord comprising the seed sub-polychord and a second adjacent edge. ... Electronic Arts Inc








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