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Oculus Vr Llc patents


Recent patent applications related to Oculus Vr Llc. Oculus Vr Llc is listed as an Agent/Assignee. Note: Oculus Vr Llc may have other listings under different names/spellings. We're not affiliated with Oculus Vr Llc, we're just tracking patents.

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 new patent  Powering down of head mounted display based on magnetic sensor detection

A head mounted display (hmd) includes a magnetic sensor to produce a sensor signal responsive to detecting a magnet within a first threshold distance. The hmd also includes a circuit operatively coupled to the magnetic sensor. ... Oculus Vr Llc

 new patent  Aligning coordinate systems of two devices by tapping

An apparatus for aligning coordinate systems of interacting devices includes an interface circuit configured to receive a sensor signal from an accelerometer of a device. The sensor signal represents an impact on the device responsive to tapping of the device and a second device. ... Oculus Vr Llc

 new patent  Eye tracking architecture for common structured light and time-of-flight framework

A head-mounted display (hmd) includes an eye tracking system that determines user's eye tracking information based on combining structured light information and time-of-flight information. The eye tracking system includes an illumination source, an imaging device and a controller. ... Oculus Vr Llc

 new patent  Channel cut backlight for liquid crystal display

A liquid crystal display (lcd) device a lcd panel and a segmented backlight for illuminating the lcd panel. The backlight includes a light guide having an array of light channels. ... Oculus Vr Llc

Switchable bragg gratings for chromatic error correction of pancharatnam berry phase (pbp) components

A pancharatnam berry phase (pbp) color corrected structure is presented that comprises a plurality of switchable gratings and a plurality of pbp active elements. Each switchable grating has an inactive mode when reflects light of a specific color channel, of a set of color channels, and transmits light of other color channels in the set of color channels, wherein the specific color channel is different for each of the plurality of switchable gratings, and to have an active mode to transmit light that is inclusive of the set of color channels. ... Oculus Vr Llc

Enhanced light extraction

There is herein described light generating electronic components with improved light extraction and a method of manufacturing said electronic components. More particularly, there is described leds having improved light extraction and a method of manufacturing said leds.. ... Oculus Vr Llc

Interlaced liquid crystal display panel and backlight used in a head mounted display

A liquid crystal display (lcd) device is driven in interlaced scan to accommodate for liquid crystal (lc) setting times without sacrificing brightness. The lcd device includes an lcd panel including a first group of (e.g., even) pixel lines and a second group (e.g., odd) pixel lines, a backlight disposed behind the lcd panel to emit light toward the even and odd pixel lines, a shift grating disposed between the lcd and the backlight, the shift grating configured to block the light from the backlight from reaching either the first group of pixel lines or the second group of pixel lines, and a controller. ... Oculus Vr Llc

Large scale integration of haptic devices

A method for large scale integration of haptic devices is described. The method comprises forming a first elastomer layer of a large scale integration (lsi) device on a substrate according to a specified manufacturing process, the first elastomer layer having a plurality of fluid based circuits, the first elastomer layer adhering to a plurality of formation specifications. ... Oculus Vr Llc

Virtual reality system with head-mounted display, camera and hand-held controllers

A method is performed in a virtual-reality system that includes a head-mounted display (hmd), a camera, and a hand-held controller having a plurality of illumination sources to provide light that is detectable by the camera. The method includes displaying, on the hmd, an image of a hand and using the camera to detect movement of the hand-held controller by tracking positions of respective illumination sources of the plurality of illumination sources. ... Oculus Vr Llc

Eye tracking using a light field camera on a head-mounted display

A head mounted display (hmd) includes one or more light field cameras for tracking one or both eyes of a user wearing the hmd. The hmd optionally includes light sources positioned inside the hmd and that illuminate one or both of the eyes of the user. ... Oculus Vr Llc

Multifocal system with polarizing elements

A head-mounted display (hmd) includes a multifocal block having one or more possible focal distances and includes a multifocal structure. The multifocal structure has a first focal distance and a second focal distance of the one or more possible focal distances. ... Oculus Vr Llc

Waveguide display with a small form factor, a large field of view, and a large eyebox

A waveguide display is used for presenting media to a user. The waveguide display includes light source assembly, an output waveguide, and a controller. ... Oculus Vr Llc

Measurement of display characteristics of electronic display panel using optical tapers

An apparatus for measuring characteristics of an electronic display panel includes an array of optical elements. Each optical element has a first surface and a second surface. ... Oculus Vr Llc

Hand-held controller with pressure-sensing switch for virtual-reality systems

A method is performed in a virtual-reality system that includes a head-mounted display (hmd) and a hand-held controller. The hand-held controller includes a grip and a user-input key mounted at least in part on the grip. ... Oculus Vr Llc

06/14/18 / #20180164591

Tiled waveguide display

A waveguide display includes light sources, a source waveguide, an output waveguide, and a controller. Light from each of the light sources is coupled into the source waveguide. ... Oculus Vr Llc

06/07/18 / #20180158866

Light emitting diode chip

An led chip for use in an led chip array forming a continuous array of leds. The led chip comprises an array of leds on a substrate. ... Oculus Vr Llc

06/07/18 / #20180158704

Picking up and placing of micro light emitting diodes using polygon tool

Embodiments relate to placing of semiconductor devices on a target substrate using a pick and place head (pph) having a cross-section of a polygon shape and pick-up surfaces. The pick-up surfaces of the pph are aligned with a carrier substrate mounted with the semiconductor devices, which may be light emitting diodes (leds). ... Oculus Vr Llc

06/07/18 / #20180157320

Air spaced optical assembly with integrated eye tracking

A head-mounted display (hmd) includes a display, an optical assembly and an eye tracking system that determines user's eye tracking information. The optical assembly comprises a front optical element in series with a back optical element adjacent to the display. ... Oculus Vr Llc

06/07/18 / #20180157053

Dichroic combiner backlight used in a head mounted display

A liquid crystal display (lcd) device including a backlight with an led assembly. The led assembly includes a dichroic combiner and two or more different color leds. ... Oculus Vr Llc

06/07/18 / #20180156960

Flexible light combiner backlight used in a head mounted display

A liquid crystal display (lcd) device including a backlight with an led assembly. The led assembly includes a flexible light combiner and two or more different color leds optically coupled with a first end of the flexible light combiner. ... Oculus Vr Llc

05/10/18 / #20180129047

Perception based predictive tracking for head mounted displays

There is disclosed a method of and apparatus for predictive tracking for a head mounted display. The method comprises obtaining one or more three-dimensional angular velocity measurements from a sensor monitoring the head mounted display and setting a prediction interval based upon the one or more three-dimensional angular velocity measurements such that the prediction interval is substantially zero when the head mounted display is substantially stationary and the prediction interval increases up to a predetermined latency interval when the head mounted display is moving at an angular velocity of or above a predetermined threshold. ... Oculus Vr Llc

05/03/18 / #20180120936

Fiducial rings in virtual reality

A virtual reality system enables a user to interact with virtual objects. The system includes a fiducial ring, an imaging device and a console. ... Oculus Vr Llc

05/03/18 / #20180120579

Pancake lens with large fov

A hmd includes an electronic display and a pancake lens block. The pancake lens block includes a back curved optical element and a front curved optical element. ... Oculus Vr Llc

05/03/18 / #20180120497

Thick backlight for rgb led of a liquid crystal display used in a virtual reality head mounted display

A liquid crystal display (lcd) device including a backlight with vertically stacked light emitting diodes (leds). The lcd device includes an lcd panel and a backlight for illuminating the lcd panel. ... Oculus Vr Llc

04/19/18 / #20180108226

Skin stretch instrument

A sensor records information about skin stretch perceived by a user based on an interaction with a real object. The sensor includes a mechanical housing configured to be worn on a finger of a user, and a mechanism coupled to the mechanical housing. ... Oculus Vr Llc

04/19/18 / #20180107277

Inflatable actuators in virtual reality

A haptic feedback glove worn by a user provides an amount of a resistance to a physical movement of a portion of the user's hand. The haptic feedback glove includes a glove body, an expandable bladder and a pressure source. ... Oculus Vr Llc

04/12/18 / #20180101020

Head mounted display including pancake lens block

A head mounted display (hmd) includes a display and a pancake lens block. The display with a circular polarizer, comprised of an initial linear polarizer and a first quarter-waveplate with polarizer transmission axis 45° from the waveplate fast axis, emits polarized light. ... Oculus Vr Llc

04/12/18 / #20180098583

Force grounding wristband for haptic glove

Disclosed is a force ground device (e.g., a glove) including one or more tendons coupled to actuators for providing haptic feedback when worn by a user. The force ground device includes a wristband that couples to the tendons or to the actuators. ... Oculus Vr Llc

04/05/18 / #20180096471

Head-mounted compound display including a high resolution inset

A head-mounted display (hmd) that includes a high resolution (hr) inset display and a peripheral display. The hr inset display is configured to display an inset region that includes a portion of an image at a first resolution that corresponds to a resolution of a fovea region of a human eye. ... Oculus Vr Llc

04/05/18 / #20180096458

Rendering composite content on a head-mounted display including a high resolution inset

A head-mounted display (hmd) divides an image into a high resolution (hr) inset portion at a first resolution, a peripheral portion, and a transitional portion. The peripheral portion is downsampled to a second resolution that is less than the first resolution. ... Oculus Vr Llc

03/22/18 / #20180081436

Composite ribbon in a virtual reality device

A haptic glove comprises a glove body including a glove digit corresponding to a phalange of a user hand. The glove digit has a first ribbon layer of a first average width and a second ribbon layer of a second average width greater than the first average width. ... Oculus Vr Llc

03/22/18 / #20180077976

Actuated tendon pairs in a virtual reality device

A haptic glove includes a glove body including a glove digit corresponding to a phalange of a user hand. The glove digit has a pair of flexible tendons, including a first and a second tendon, which are parallel to a bend centerline that bisects a surface of the glove digit. ... Oculus Vr Llc

03/15/18 / #20180074325

Fresnel lens with dynamic pitch

A lens includes an optically transparent substrate having a first lens surface and a second lens surface opposite to the first lens surface. The first lens surface includes a plurality of fresnel structures. ... Oculus Vr Llc

03/15/18 / #20180074324

Fresnel lens with dynamic draft for variable gaze

A lens configured for transmitting light in a first medium to a first reference pupil includes an optically transparent substrate having a plurality of fresnel structures. A draft angle of a respective fresnel structure is based on a distance of the respective fresnel structure from a reference axis of the lens. ... Oculus Vr Llc

03/15/18 / #20180074323

Fresnel lens with dynamic draft for reduced optical artifacts

A lens includes an optically transparent substrate having a first lens surface and a second lens surface opposite to the first lens surface. The first lens surface includes a plurality of fresnel structures. ... Oculus Vr Llc

03/15/18 / #20180074320

Dynamic draft for fresnel lenses

A lens includes an optically transparent substrate having a first lens surface and a second lens surface opposite to the first lens surface. The first lens surface includes a plurality of fresnel structures. ... Oculus Vr Llc

03/15/18 / #20180074319

Hybrid fresnel lens with increased field of view

A lens defined by a first lens surface and a second lens surface opposite to the first lens surface is disclosed. The lens includes a first portion; and a second portion that is distinct from the first portion and is located around the first portion. ... Oculus Vr Llc

03/15/18 / #20180074318

Hybrid fresnel lens with reduced artifacts

A lens defined by a first lens surface and a second lens surface opposite to the first lens surface is disclosed. A first portion of the first lens surface is defined by a smooth surface profile function, and a second portion of the first lens surface is defined by a fresnel surface profile function. ... Oculus Vr Llc

03/15/18 / #20180074240

Colour converting structure for led arrays

There is herein described a structure for converting light from led arrays from shorter wavelength, for example blue, into longer wavelength light, for example red and green, so as to form displays containing red, green and blue sub-pixels. More particularly, the present invention relates to a structure and process in which light from led arrays of the same wavelength is converted into alternate colours by means of a colour conversion structure.. ... Oculus Vr Llc

03/01/18 / #20180063508

Array detector for depth mapping

A depth camera assembly (dca) captures data describing depth information in a local area. The dca includes an array detector, a controller, and an illumination source. ... Oculus Vr Llc

03/01/18 / #20180063390

Spatially tiled structured light projector

An illumination source in a depth camera assembly (dca) includes multiple emitters on a single substrate and a diffractive optical element (doe) assembly including multiple does. Each doe is configured to generate a structured light pattern from the light emitted from a corresponding emitter. ... Oculus Vr Llc

03/01/18 / #20180059795

Haptic surface with damping apparatus

A haptic device configured to provide haptic feedback to a user. In one aspect, a user or part of a user is located on the haptic device including actuators and damping elements. ... Oculus Vr Llc

03/01/18 / #20180059787

Strain measurement ring

A strain measurement ring measures strain information describing deformation of a strain-sensitive element included in the strain measurement ring due to movement of a user's finger. The strain measurement ring includes a semi-rigid band coupled to a deformable band, which together encompass a portion of the user's body. ... Oculus Vr Llc

03/01/18 / #20180059424

Adjustable strap system for head-mounted displays

A strap system for a head-mounted display system includes a rigid bar having an opening at a first end and a vertical slot situated on an outer surface of the rigid bar. The opening extends within the rigid bar in a lateral dimension. ... Oculus Vr Llc

03/01/18 / #20180058844

Depth mapping using structured light and time of flight

A depth camera assembly (dca) determines distances between the dca and objects in a local area within a field of view of the dca. The dca includes an illumination source that projects a known spatial pattern modulated with a temporal carrier signal into the local area. ... Oculus Vr Llc

03/01/18 / #20180055202

Constant-force head mounted display restraint system

Technology is provided for restraint systems for use with head mounted displays and head mounted displays incorporating the same. The head mounted display includes a display unit including a display housing and one or more display devices. ... Oculus Vr Llc

02/15/18 / #20180048880

Multiple emitter illumination source for depth information determination

A depth camera assembly (dca) that captures data describing depth information in a local area. The dca includes an imaging device, a controller, and an illumination source. ... Oculus Vr Llc

02/15/18 / #20180047782

Methods and apparatus for improving micro-led devices

A μled device comprising: a substrate and an epitaxial layer grown on the substrate and comprising a semiconductor material, wherein at least a portion of the substrate and the epitaxial layer define a mesa; an active layer within the mesa and configured, on application of an electrical current, to generate light for emission through a light emitting surface of the substrate opposite the mesa, wherein the crystal lattice structure of the substrate and the epitaxial layer is arranged such that a c-plane of the crystal lattice structure is misaligned with respect to the light emitting surface.. . ... Oculus Vr Llc

12/28/17 / #20170371159

Lens assembly with multiple lenses for relaying images

A display device includes a two-dimensional array of pixels configured for outputting a respective pattern of light. The display device also includes a lens assembly configured for relaying the respective pattern of light from the two-dimensional array of pixels to a pupil of an eye of a user. ... Oculus Vr Llc

12/21/17 / #20170364144

Systems and methods for displaying virtual-reality images on a convertible wired/mobile head-mounted display

A virtual-reality (vr) system includes a head-mounted display (hmd) to receive video input from a stationary computer in a first mode of operation and from a mobile computer in a second mode of operation, and to display images corresponding to the video input. The vr system also includes a headband to secure the hmd on a user's head and a holder mounted on the headband to detachably support the mobile computer.. ... Oculus Vr Llc

12/21/17 / #20170363865

Aging compensation for virtual reality headset display device

An electronic display is driven to compensate for aging of pixels in the electronic display. An aging factor is determined based on initial display data for a display portion of the electronic display during one or more monitored frames. ... Oculus Vr Llc

12/14/17 / #20170358136

Focus adjusting virtual reality headset

A virtual scene presented on a display of a virtual reality headset can be adjusted using a varifocal element by changing the shape of one or more optical elements of a pancake lens block, by varying the distance between the two optical elements, or both, based on where in a virtual scene a user is looking. The headset tracks a user's eyes to determine a vergence depth from gaze lines in order to accommodate the user's eye for the determined vergence depth. ... Oculus Vr Llc

12/07/17 / #20170352183

Face and eye tracking using facial sensors within a head-mounted display

A head mounted display (hmd) in a vr system includes sensors for tracking the eyes and face of a user wearing the hmd. The vr system records calibration attributes such as landmarks of the face of the user. ... Oculus Vr Llc

12/07/17 / #20170352178

Facial animation using facial sensors within a head-mounted display

A facial tracking system generates a virtual rendering of a portion of a face of a user wearing a head-mounted display (hmd). The facial tracking system illuminates portions of the face inside the hmd. ... Oculus Vr Llc

12/07/17 / #20170351333

Transversal actuator for haptic feedback

An actuator configured to provide haptic feedback to a user. The actuator is located on a plate and is configured to apply various excitations to the plate to generate a mechanical wave propagating in the controlled direction. ... Oculus Vr Llc

11/30/17 / #20170343732

Curved electronic display element

A head-mounted display (hmd) including an electronic display. The electronic display is configured to output image light. ... Oculus Vr Llc

11/30/17 / #20170340964

Virtual reality system with camera shock-mounted to head-mounted display

A virtual-reality system includes a head-mounted display, a camera protruding from a surface of the head-mounted display, and a compressible shock mount mounting the camera to the head-mounted display. The shock mount is to retract the camera towards the head-mounted display when compressed. ... Oculus Vr Llc

11/09/17 / #20170323592

Display, led chip therefor, pixel therefor, controlling method therefor, computer program therefor

A display (100) comprising a plurality of led chips (604), each led chip (604) comprising a plurality of light emitting elements (606a-c). Each led chip (604) is arranged such that a first light emitting element (606a) is configured to illuminate a sub-pixel, and a second light emitting element (606b) is configured to illuminate a sub-pixel using substantially the same wavelength of light as the first light emitting element. ... Oculus Vr Llc

10/26/17 / #20170311064

Detachable audio system for head-mounted displays

A detachable coupling structure for an audio system is disclosed. The detachable coupling structure includes a base and a plurality of posts, extending from the base, to couple to a strap. ... Oculus Vr Llc

10/26/17 / #20170309798

Integrated colour led micro-display

There is herein described a low power consumption high brightness display. More particularly, there is described an integrated led micro-display and a method of manufacturing the integrated led micro-display.. ... Oculus Vr Llc

10/26/17 / #20170309245

Multiple driver ic for lcd for virtual reality

A display device that includes a liquid crystal (lc) panel, a back light unit (blu), a first data driver, and a second data driver. The back light unit (blu) emits light during an illumination portion of a frame period and does not emit light during a remaining portion of the frame period. ... Oculus Vr Llc

10/26/17 / #20170309234

Segmented backlight for liquid crystal display

Example embodiments of disclosed configurations include a liquid crystal display with segmented backlight units that can be controlled individually. In one or more embodiments, the liquid crystal display includes a liquid crystal layer including a plurality of liquid crystals grouped into a plurality of liquid crystal portions, and a backlight coupled to the liquid crystal layer. ... Oculus Vr Llc

10/26/17 / #20170309233

Display including liquid crystal layer with organic light emitting diode backlight

Example embodiments of disclosed configurations include a display device with a liquid crystal layer and an organic light emitting diode backlight. In one or more embodiments, the liquid crystal display includes a liquid crystal layer including a plurality of liquid crystals grouped into a plurality of liquid crystal portions, and the organic light emitting diode backlight coupled to the liquid crystal layer. ... Oculus Vr Llc

10/26/17 / #20170309224

Display with redundant light emitting devices

An active matrix display where in one embodiment each cell comprises: a driving circuit for providing current to light emitting devices placed in the cell under the control of a data driver signal, a first light emitting device location connected to the driving circuit and a second light emitting device location connected in series to the first light emitting device location. A first thin-film transistor (tft) is connected in parallel with the first light emitting device location and a second tft is connected in parallel with the second light emitting device location, its gate node connected to the gate node of the first tft. ... Oculus Vr Llc

10/26/17 / #20170308161

Backlight modulation for liquid crystal display with eyetracking for virtual reality

A head mounted display system includes a display device and an eyetracking device. The display device includes a liquid crystal (lc) panel comprising a plurality of rows of pixels, a back light unit (blu), and a data driver. ... Oculus Vr Llc

10/26/17 / #20170308160

Off-axis eye tracker

A display device includes a two-dimensional array of pixels configured for outputting a respective pattern of light. The two-dimensional array of pixels defines an optical axis. ... Oculus Vr Llc

10/26/17 / #20170308159

Motion tracker with an array of distinct light sources

A head-mounted display device includes a display element with a two-dimensional array of pixels, and an enclosure at least partially enclosing the display element. The head-mounted display device also includes a plurality of light sources located on the enclosure for determining a position of the head-mounted display device. ... Oculus Vr Llc

10/12/17 / #20170293146

Accommodation based optical correction

An auto-focus head-mounted display (hmd) dynamically generates aberration-adjusted images based on measured accommodation of user's eye(s). An aberration-adjusted image is an image distorted to correct aberrations that would otherwise occur at a retina of the user due to image light passing through optics of the hmd. ... Oculus Vr Llc

10/05/17 / #20170287409

Global illumination mode liquid crystal display for virtual reality

Disclosed is a liquid crystal display device comprising a liquid crystal layer including a plurality of liquid crystals in a pixel area and a backlight unit coupled to the liquid crystal layer. A plurality of pixels are disposed in the pixel area. ... Oculus Vr Llc

10/05/17 / #20170287408

Black duty insertion mode liquid crystal display for virtual reality

A head mounted display (hmd) includes a display device that uses a black duty insertion mode. The display device includes a liquid crystal (lc) panel, a back light unit (blu), and a data driver. ... Oculus Vr Llc

10/05/17 / #20170287194

Tracking portions of a user's face uncovered by a head mounted display worn by the user

A virtual reality system includes a head-mounted display (hmd) having one or more facial sensors and illumination sources mounted to a surface of the hmd. For example, the facial sensors are image capture devices coupled to a bottom side of the hmd. ... Oculus Vr Llc

09/28/17 / #20170277000

Inverted lcd structure for vr

A liquid crystal display (lcd) is configured for use in a head mounted display (hmd) to increase the brightness and improve power consumption of the lcd by recycling light. The lcd includes a color filter (cf) substrate, a thin film transistor (tft) substrate, and a backlight unit (blu). ... Oculus Vr Llc

09/21/17 / #20170271557

Micro-led device

A micro-led μled, comprising: a substantially parabolic mesa structure; a light emitting source within the mesa structure; and a primary emission surface on a side of the device opposed to a top of the mesa structure; wherein the mesa structure has an aspect ratio, defined by (h2*h2)/ac, of less than 0.5, and the μled further comprises a reflective surface located in a region from the light emitting source to the primary emission surface, wherein the reflective surface has a roughness, ra, less than 500 nm.. . ... Oculus Vr Llc

09/21/17 / #20170270850

Display using analog and digital subframes

A display comprises a matrix comprising a plurality of n rows divided into a plurality of m columns of cells, each cell including a light emitting device; a scan driver providing a plurality of n scan line signals to respective rows of said matrix, each for selecting a respective row of the matrix to be programmed with pixel values; and a data driver providing a plurality of m variable level data signals to respective columns of the matrix, each for programming a respective pixel within a selected row of the matrix with a pixel value. A pulse driver provides a plurality of n driving signals to respective rows of the matrix, each driving signal comprising successive sequences of pulses enabling the cells to emit light according to their programmed pixel values during respective sub-frames of successive frames to be displayed. ... Oculus Vr Llc

09/21/17 / #20170266572

Navigation controller for virtual-reality systems

A virtual-reality navigation controller includes a base, a seat, a vertical support to support the seat on the base, and a rotatable connector between the seat and the vertical support to tilt the seat about a rotational center of the rotatable connector in response to directional forces exerted by a user seated on the seat. The virtual-reality navigation controller further includes a motion-detection controller to measure pitch corresponding to the tilt of the seat resulting from the directional forces.. ... Oculus Vr Llc

09/14/17 / #20170263007

Eye tracking system with single point calibration

A head mounted display (hmd) comprises an eye tracking system configured to perform a calibration process using an eye tracking system of the hmd that includes determining a pupillary axis and/or determining an angular offset between the pupillary axis and the eye's true line of sight. The eye tracking system obtains an eye model captures images of the user's pupil while the user is looking at a target or other content displayed on the hmd. ... Oculus Vr Llc

09/14/17 / #20170263006

Corneal sphere tracking for generating an eye model

A head mounted display (hmd) comprises an eye tracking system configured to enable eye-tracking using light. The eye tracking system comprises two or more illumination sources positioned relative to one another and an optical detector in order to capture. ... Oculus Vr Llc

09/14/17 / #20170262054

Focus adjusting headset

A virtual reality (vr) headset adjusts the phase of light of a virtual scene received from a display element using a spatial light modulator (slm) to accommodate changes in vergence for a user viewing objects in the virtual scene. The vr headset receives virtual scene data that includes depth information for components of the virtual scene and the slm adjusts a wavefront of the light of the virtual scene by generating a phase function that adjusts the light of the virtual scene with phase delays based the depth values. ... Oculus Vr Llc

09/14/17 / #20170262048

Hand-held controllers for virtual reality system

A hand-held controller includes a user-input surface, a grip coupled to the user-input surface, and a cage coupled to the user-input surface at two points without the grip interposed between the user-input surface and the cage. The hand-held controller includes may further include a plurality of illumination sources on an outer surface of the cage.. ... Oculus Vr Llc

09/14/17 / #20170261610

Ultrasound/radar for eye tracking

An eye tracking unit that includes one or more transmitters that transmit a signal (e.g., a radar signal or an ultrasonic sound) at an eye, one or more receivers that receive a reflection of the signal generated by interaction of the signal with the eye, and an eye orientation estimation module that estimates an orientation of the eye based on the reflected signal received by the one or more ultrasonic receivers and based on a model of the eye. The eye tracking unit may be part of a head-mounted display (hmd) that includes a display element configured to display content to a user wearing the hmd. ... Oculus Vr Llc

09/07/17 / #20170255015

Field curvature corrected display

A head mounted display (hmd) includes a field curvature corrected (fc) display to mitigate field curvature in an image that is output to a user's eyes. The fc display includes elements that generate the image light and elements to mitigate field curvature from the image light. ... Oculus Vr Llc

08/24/17 / #20170243334

Method and system for reconstructing obstructed face portions for virtual reality environment

A method and a system for reconstructing obstructed face portions are provided herein. The method may include the following steps: obtaining off-line 3d data, being 3d data of a head of a person not wearing a face-obstructing object, being an object which obstructs a portion of the face of the person; obtaining in real time, real-time 3d data, being 3d data of said head, wherein said person wears said face-obstructing object; applying a 3d transformation to at least a portion of the off-line 3d data, based on the real-time 3d data, to yield reconstructed real time 3d data, being real-time 3d data related to the obstructed face portions; and merging the reconstructed real time 3d data into the real-time 3d data. ... Oculus Vr Llc

08/17/17 / #20170236986

Display contrast

Display devices with improved display contrast and methods of manufacturing the display devices. Some embodiments include a method of manufacturing a light emitting diode (led) array. ... Oculus Vr Llc

08/17/17 / #20170236463

Scanned microled array for waveguide display

A waveguide display includes a source assembly, an output waveguide, and a controller. The source assembly includes a light source and an optics system. ... Oculus Vr Llc

08/17/17 / #20170235335

Strap system for head-mounted displays

A strap system for a head-mounted display is disclosed. The strap system includes a rigid segment and a cylindrical structure to couple the rigid segment to the head-mounted display. ... Oculus Vr Llc

08/17/17 / #20170235143

Waveguide display with two-dimensional scanner

A waveguide display includes a light source, a conditioning lens assembly, a scanning mirror assembly, and a controller. The light source includes a plurality of source elements that are configured to emit image light in accordance with scanning instructions. ... Oculus Vr Llc

08/10/17 / #20170230740

Audio headphones for virtual reality head-mounted display

An audio headphone to couple to a strap for a head-mounted display is disclosed. The audio headphone includes a headphone speaker, a strap connector, and a four-bar linkage coupled to the strap connector to provide movement of the headphone speaker with respect to a user's ear. ... Oculus Vr Llc

08/03/17 / #20170220064

Passive locators for a virtual reality headset

A virtual reality (vr) headset includes a plurality of marker groups each corresponding to a different location on the vr headset. Each marker group includes one or more passive locators having positions relative to each other. ... Oculus Vr Llc

07/27/17 / #20170213502

A colour iled display on silicon

A method of fabricating an image generator for use in a display, the method comprising: fabricating a plurality of discrete iled array chips comprising a plurality of iled emitters configured to produce light having the same wavelength, and wherein each of the plurality of iled array chips is configured to produce light having one of a plurality of wavelengths; positioning the plurality of discrete iled array chips on a carrier substrate such that a plurality of iled emitters from adjacent chips form a pixel of a display; and bonding a first surface of the plurality of iled array chips to a driver backplane such that electrical contacts of the plurality of iled array chips are in electrical communication with the driver back-plane, wherein the driver backplane comprises electronics for driving the iled array chips.. . ... Oculus Vr Llc

07/20/17 / #20170208416

Head-related transfer function recording using positional tracking

A system calibrates one or more head-related transfer functions (hrtfs) for a user. An indicator is presented on a head-mounted display, where the indicator prompts the user to turn the user's head to view the indicator and effectively change the user's head orientation. ... Oculus Vr Llc

07/20/17 / #20170206660

Depth mapping using structured light and time of flight

A depth camera assembly (dca) determines distances between the dca and objects in a local area within a field of view of the dca. The dca includes an illumination source that projects a known spatial pattern modulated with a temporal carrier signal into the local area. ... Oculus Vr Llc

07/06/17 / #20170195775

Connector assembly for detachable audio system

A connector assembly mountable to a head strap comprises a connector plate with an engagement portion and a threaded attachment member projecting therefrom. Two cylindrical bosses are adjacent to the attachment member and project away from the engagement portion. ... Oculus Vr Llc

07/06/17 / #20170195773

Earbud assembly with overmolded seam cover

An earbud assembly with separate, flexible overmold sections configured to cover a seam between adjacent portions of an underling earbud housing. The earbud assembly includes a first housing member and a second housing member attached to the first housing member and forming enclosure with the first housing member that houses an audio transducer. ... Oculus Vr Llc

07/06/17 / #20170195653

Dynamic control over structured illumination intensity

A depth camera assembly (dca) determines depth information for a scene in a field of view of the dca. The dca includes a structured light (sl) illuminator, a camera, and a controller. ... Oculus Vr Llc

07/06/17 / #20170193841

Navigation controller for virtual-reality systems

A virtual-reality navigation controller includes a base and a seating portion. The seating portion includes a seat for supporting a weight of a user seated thereon, and a back-rest coupled to the seat to move integrally with the seat and to support the user's back. ... Oculus Vr Llc

07/06/17 / #20170192506

Handheld controller with trigger button and sensor retainer assembly

Handheld controllers are disclosed herein. In one embodiment, the controller includes a main body and a sensor assembly at least partially disposed in the main body. ... Oculus Vr Llc

07/06/17 / #20170192499

Eye tracking through illumination by head-mounted displays

A head-mounted display (hmd) presents content for viewing by users. The hmd includes a display element, an optics block, and a camera. ... Oculus Vr Llc

07/06/17 / #20170192495

Tracking constellation assembly for use in a virtual reality system

Technology is provided for a tracking constellation assembly for use in a virtual reality system. The tracking constellation assembly includes a translucent panel having an outward facing surface, and an inward facing surface and a mounting surface each opposite the outward facing surface. ... Oculus Vr Llc

07/06/17 / #20170192240

Head mounted displays with shaped lenses

Head mounted displays having lens movement assemblies and associated systems and methods are disclosed herein. In one embodiment, a head mounted display system includes a display housing surrounding one or more display devices, a first lens and a second lens. ... Oculus Vr Llc

07/06/17 / #20170192235

Methods and systems for eliminating strobing by switching display modes in response to detecting saccades

A virtual-reality system includes a head-mounted display system comprising an eye tracker and a display screen comprising an array of pixels. The virtual-reality system monitors movement of a user's eye using the eye tracker. ... Oculus Vr Llc

07/06/17 / #20170192232

Non-overlapped stereo imaging for virtual reality headset tracking

A virtual reality (vr) headset includes a first camera and a second camera capturing image data of an environment of the vr headset. Each camera has a field of view, and a portion of the fields of view of the first and second cameras overlap while a portion of the fields of view do not overlap. ... Oculus Vr Llc

07/06/17 / #20170192228

Using oscillation of optical components to reduce fixed pattern noise in a virtual reality headset

A virtual reality (vr) headset includes an electronic display element that outputs image light via a plurality of sub-pixels that are separated from each other by a dark space. To mask the dark space between adjacent sub-pixels in the electronic display element, an optics block (e.g., a lens) in the vr headset oscillates or the electronic display element oscillates. ... Oculus Vr Llc

07/06/17 / #20170192198

Flexible membranes connected to movable lenses of head-mounted display systems and related technology

A head-mounted display in accordance with an embodiment of the present technology includes a display housing and one or more displays within the display housing. The display system further includes a first lens and a second lens, each being operably associated with the one or more displays. ... Oculus Vr Llc

07/06/17 / #20170189820

Navigation controller for virtual-reality systems

A virtual-reality navigation controller includes a base and a seating portion. The seating portion includes a seat for supporting a weight of a user seated thereon and a back-rest coupled to the seat to move integrally with the seat and to support the user's back. ... Oculus Vr Llc

07/06/17 / #20170189802

Handheld controller with thumbstick guard

Handheld controllers having flexible thumbstick guards are disclosed herein for use with a handheld controller having a thumbstick or other pivotal control member. A representative guard has a tubular neck that sealably connects to a shaft portion of the thumbstick, and a skirt that sealably connects to an interior portion of the handheld controller around the control opening. ... Oculus Vr Llc

07/06/17 / #20170189799

Handheld controller with spring-biased third finger button assembly

A handheld controller with spring-biased third-finger button grip detection is disclosed. The handheld controller can include a third-finger button on the handle and having a lever arm pivotally connected to the controller's main body so the third-finger button is movable between depressed position and released positions. ... Oculus Vr Llc

07/06/17 / #20170189798

Handheld controller with hand detection sensors

A handheld controller configured to be held by a user's hand. The handheld controller comprising a main body, and a handle extending from the main body, wherein the handle has a palm side and a finger side. ... Oculus Vr Llc

06/29/17 / #20170188154

Using bone transducers to imply positioning of audio data relative to a user

An audio system, such as an audio system included in a virtual reality system, includes multiple bone transducers contacting portions of a user's head. Each bone transducer is a device, such as a piezoelectric device, that vibrates to induce vibration of bones in the user's head contacting a bone transducer. ... Oculus Vr Llc

06/29/17 / #20170187961

Rolling shutter blur reduction using motion data

Embodiments relate to adjusting an image frame based on motion sensor data. An image frame including image data for a plurality of rows of the image frame is captured sequentially row-by-row. ... Oculus Vr Llc

06/29/17 / #20170186231

Increasing field of view of head-mounted display using a mirror

A head-mounted display (hmd) (e.g., vr headset or ar headset) displays a 3d virtual scene and includes a mirror to increase a field of view (fov). The hmd includes an electronic display that further includes a primary display and an extended display, where the content displayed on the primary display is presented to the user's eye at an exit pupil through a lens and content displayed on the extended display is presented at the exit pupil through reflections of the mirror. ... Oculus Vr Llc

06/29/17 / #20170185152

Restricting user movement via connecting tendons in a garment to a jamming mechanism

An input interface configured to be worn on a portion of a user's body includes tendons coupled to various sections of the glove. A tendon includes one or more activation mechanisms that, when activated, prevent or restrict a particular range of motion. ... Oculus Vr Llc

06/29/17 / #20170185037

Holographic display architecture

A holographic display (“display”) for a head-mounted display (“hmd”). The display includes a source configured to emit at least partially coherent light and a beam conditioner that conditions the light from the source into one or more beams of light. ... Oculus Vr Llc

06/29/17 / #20170184847

Determining interpupillary distance and eye relief of a user wearing a head-mounted display

A virtual reality headset includes multiple illumination sources emitting light towards a user's eye and an image capture device capturing light reflected by the user's eye. The image capture device captures images of light from the illumination sources reflected by the user's corneas when the user looks at a specific location in the virtual reality headset. ... Oculus Vr Llc

06/22/17 / #20170180713

Range-gated depth camera assembly

An augmented reality (ar) includes a depth camera assembly (dca) to capture images of various depth zones of scenes of a local area. The dca can focus on specific ranges in a scene, important aspects, and/or regions of interest. ... Oculus Vr Llc

06/22/17 / #20170177102

Handheld controller with activation sensors

A handheld controller, comprising a main body, handle extending from the main body, first and second input controls positioned for engagement by a user's fingers, and a finger detection sensor coupled to the first input control. One or more finger detection sensors are configured to detect the spatial location of the user's finger relative to a surface of the first input control. ... Oculus Vr Llc

06/22/17 / #20170176818

Enhanced spatial resolution using a segmented electrode array

A light intensity modulator array includes a first substrate with a two-dimensional array of electrodes; a second substrate with one or more electrodes; and liquid crystal located between the first substrate and the second substrate. The two-dimensional array of electrodes is arranged in a first direction and a second direction that is not parallel to the first direction. ... Oculus Vr Llc

06/22/17 / #20170176753

Wide angle beam steering in sunglasses for virtual reality and augmented reality

A beam steering device includes a first substrate; a second substrate that is distinct from the first substrate; a first alignment layer located adjacent to the first substrate between the first substrate and the second substrate, and a second alignment layer located adjacent to the second substrate between the first substrate and the second substrate. The first alignment layer has a first periodic circular pattern, and the second alignment layer has a second periodic circular pattern that corresponds to the first periodic circular pattern. ... Oculus Vr Llc

06/22/17 / #20170176267

Indexable strain sensor

A deformation sensing apparatus comprises an elastic substrate, a conductive element, and an additional conductive element. The conductive element includes conductive joints that are separated from each other by resolving elements along a length of the conductive element. ... Oculus Vr Llc

06/22/17 / #20170176167

Embroidered strain sensing elements

A deformation sensing fabric comprises a fabric substrate comprising a first fabric layer and a first conductive element woven into the first fabric layer. The first conductive element outputs a first instrumented signal, responsive to an applied stimulus signal, indicative of a measure of change in an electrical property of the first conductive element in response to a strain applied to the fabric substrate along a long-axis of the first conductive element. ... Oculus Vr Llc

06/22/17 / #20170172409

Scleral coil eye tracking system

A wearable eye tracking system includes a pair of looping coils in a helmholtz configuration and an additional looping coil. In one configuration, areas enclosed by the pair of looping coils in the helmholtz configuration are in parallel with each other, while an area enclosed by the additional looping coil is offset from (i.e., not parallel with) the areas enclosed by the pair of looping coils. ... Oculus Vr Llc

06/15/17 / #20170171992

Cable retention assembly for a head mounted display

Cable retention assemblies for use with head mounted displays are disclosed herein. In various embodiments, a head mounted display has a front display module containing a circuit board operatively coupled to the displays and having a first connector. ... Oculus Vr Llc

06/15/17 / #20170170446

Remote control unit with battery isolation tab

Handheld remote control assemblies with battery isolation tabs are disclosed. An assembly includes a body and a battery pocket formed in the body and defined by a sidewall and a lower surface. ... Oculus Vr Llc

06/15/17 / #20170169790

Aging compensation for virtual reality headset display device

An electronic display is driven to compensate for aging of pixels in the electronic display. An aging factor is determined based on initial display data for a display portion of the electronic display during one or more monitored frames. ... Oculus Vr Llc

06/15/17 / #20170169747

Viewing optics test subsystem for head mounted displays

An optical evaluation workstation evaluates quality metrics (e.g., optical contrast) of optical elements of a hmd. The workstation includes a test pattern, an optical element feed assembly, a light source, a camera and a control module. ... Oculus Vr Llc

06/15/17 / #20170168773

Modifying haptic feedback provided to a user to account for changes in user perception of haptic feedback

A system modifies data generating haptic feedback to account for changes in user perception of haptic feedback. The system identifies haptic data and determines an estimated amplitude of haptic feedback corresponding to a portion of the haptic data. ... Oculus Vr Llc

06/15/17 / #20170168577

Wearable accessory with heat transfer capability

A wearable heat transfer device provides a user with haptic feedback providing sensations of hot or cold. The wearable heat transfer device comprises a heat source/sink and a programmable interface having heat transfer characteristics that are modified based on a signal received by the programmable interface. ... Oculus Vr Llc

06/15/17 / #20170168576

Haptic devices that simulate rigidity of virtual objects

Embodiments relate to a system and a method for providing haptic feedback to a user by controlling an area of a surface of a haptic assembly in touch (directly or indirectly) with a user. The haptic assembly can be actuated such that a surface area of the haptic assembly in contact with a user can be adjusted. ... Oculus Vr Llc

06/15/17 / #20170168568

Headset with contactless electric field sensors for facial expression and cognitive state detection

A head-mounted display (hmd) device includes a plurality of activity detection sensors coupled to a liner formed around a periphery of a hmd or a band attached to the hmd. The sensors attached to the liner are adopted for direct or indirect contact to an upper portion of a user's face, and the sensors coupled to the band are adopted for direct or indirect contact with a back side of the user's head. ... Oculus Vr Llc

06/15/17 / #20170168558

Kinesthetic sensors for determining angular displacements

A kinesthetic sensor measure angular displacement of body parts of users by measuring a density of substances contained in a conduit of the kinesthetic sensor. For example, the kinesthetic sensor measures the density of substance including in a conduit by transmitting a signal into the conduit and measuring the signal after the signal passes through the conduit and one or more substances included in the conduit. ... Oculus Vr Llc

06/15/17 / #20170168301

Display with multilayer diffractive optical elements

The display headset for presenting an image to a user includes an electronic display and an optics block. The electronic display emits image light associated with the image toward an exit pupil corresponding to a location of an eye of the user. ... Oculus Vr Llc

06/08/17 / #20170163854

Tracking camera pivot mechanism

Pivot mechanisms for tracking cameras are disclosed herein. A tracking camera assembly includes a camera head having a housing and a pivot joint disposed within the housing. ... Oculus Vr Llc

06/08/17 / #20170161951

Autofocus virtual reality headset

A scene presented by a headset is adjusted to correct for distortion from optical errors of an optics block in the headset. To correct for the distortion, the scene is pre-distorted when presented based on previously modeled distortion of the optics block, so distortion from the optics block corrects the pre-distortion. ... Oculus Vr Llc

06/08/17 / #20170160807

Resisting user movement using actuated tendons

An input interface configured to be worn on a portion of a user's body includes tendons coupled to various sections of the garment. A tendon includes one or more activation mechanisms that, when activated, prevent or restrict a particular range of motion. ... Oculus Vr Llc

06/08/17 / #20170160798

Focus adjustment method for a virtual reality headset

A virtual reality headset displays a three-dimensional (3d) virtual scene and includes a varifocal element to dynamically adjust a focal length of an optics block included in the virtual reality headset based on a location in the virtual scene where the user is looking. The headset tracks a user's eyes to approximate gaze lines and determines a plane of focus for a frame of the virtual scene as the intersection of the gaze lines. ... Oculus Vr Llc

06/08/17 / #20170160518

Focus adjusting virtual reality headset

A virtual reality headset displays a three-dimensional (3d) virtual scene and includes a varifocal element to dynamically adjust a focal length of an optics block included in the virtual reality headset based on a location in the virtual scene where the user is looking. The headset tracks a user's eyes to approximate gaze lines and determines a plane of focus for a frame of the virtual scene as the intersection of the gaze lines. ... Oculus Vr Llc

06/08/17 / #20170159881

Head mounted display housing

Technology is provided for a head mounted display housing for use with a portable display device. The head mounted display housing includes a housing body including a facial interface portion and a frame portion. ... Oculus Vr Llc

05/18/17 / #20170142874

Method and apparatus for use in the manufacture of a display element

Methods and apparatus for use in the manufacture of a display element. Some embodiments include a method for selective pick up of a subset of a plurality of electronic devices adhered to a handle layer. ... Oculus Vr Llc

05/18/17 / #20170141155

Redundancy in inorganic light emitting diode displays

Methods and apparatus for use in the manufacture of a display device including pixels. Each pixel includes a plurality of sub-pixels, each sub-pixel configured to provide light of a given wavelength. ... Oculus Vr Llc

05/18/17 / #20170139481

Method and apparatus for detecting hand gestures with a handheld controller

A method for detecting a user's hand gestures with a handheld controller. The method includes monitoring a first sensor and a second sensor. ... Oculus Vr Llc

05/18/17 / #20170139213

Combination prism array for focusing light

A beam deflection device includes two arrays of prisms. The prisms in the first array of prisms have an apex angle below a critical angle such that light passes through the prism and is deflected at an angle below a specified angle. ... Oculus Vr Llc

05/18/17 / #20170139211

Directed display architecture

A head-mounted display (hmd) includes an electronic display element, a microlens array, and an optics block. The electronic display element outputs image light via sub-pixels having different colors, the sub-pixels separated from each other by a dark space region. ... Oculus Vr Llc

05/18/17 / #20170136351

Handheld controller with finger grip detection

A handheld controller including a main body having a thumb surface and a thumbstick extending from the thumb surface. A trigger button is positioned on the main body and a handle extends from the main body on a side opposite the trigger button, wherein the handle has a palm side and a finger side. ... Oculus Vr Llc

05/11/17 / #20170135236

Remote control unit with battery retention mechanism

Handheld remote control assemblies with battery retention mechanisms are disclosed. An assembly can include a body and with a substantially cylindrical aperture formed in the body and defined by a sidewall. ... Oculus Vr Llc

05/11/17 / #20170135233

Remote control unit with lanyard attachment mechanism

Remote control units with lanyard attachment mechanisms are disclosed. A handheld remote control assembly can include an anchor member, a lanyard coupled to the anchor member, and a device to be carried by the lanyard. ... Oculus Vr Llc

05/11/17 / #20170134717

Depth mapping with a head mounted display using stereo cameras and structured light

A an augmented reality (ar) headset includes a depth camera assembly that combines stereo imaging with structured light (sl) to generate depth information for an area of interest. The depth camera assembly includes at least two image capture devices and a sl illuminator and determines an imaging mode based on a signal to noise ratio or spatial variance of images captured by one or more of the cameras. ... Oculus Vr Llc

05/11/17 / #20170134621

Tracking camera pivot mechanism

Pivot mechanisms for tracking cameras are disclosed herein. A tracking camera assembly includes a camera head having a housing and a pivot joint disposed within the housing. ... Oculus Vr Llc

05/11/17 / #20170133167

Enhancing dielectric constants of elastomer sheets

Dielectric ceramic particulates are introduced into thin a sheet of pre-cured elastomer to form a sheet. Successive layers of the sheets may then be laminated together to form a finished article. ... Oculus Vr Llc

05/11/17 / #20170133118

Enhancing dielectric constants of elastomers using electric fields

An enhanced elastomer molding process applies an electric field to an elastomer doped to include dielectric ceramic particulates inserted in a cavity of a mold while maintaining a temperature at or near a melting point of the elastomer and a curie temperature of the ceramic particulates. Because a material's dielectric constant is related to the material's net remnant ferroelectric polarization, which may be increased by poling near the material's curie temperature, applying the electric field to the elastomer doped with the dielectric ceramic particulates increases the dielectric constant of the dielectric ceramic particulates. ... Oculus Vr Llc

05/11/17 / #20170131774

Control for a virtual reality system including opposing portions for interacting with virtual objects and providing tactile feedback to a user

A control for a virtual reality (vr) system environment includes a portion and an additional portion each configured to contact different portions of a user's body. As one of the portions of the user's body moves towards the other pottion of the user's body, the corresponding portion of the material contacting the moving portion of the user's body also moves towards the other portion of the material contacting the other portion of the user's body. ... Oculus Vr Llc

05/11/17 / #20170131773

Providing tactile feedback to a user through actuators moving a portion of the user's skin

An input interface for a virtual reality (vr) system includes one or more actuators stressing or straining a portion of a user's skin, simulating interactions with presented virtual objects. For example, an actuator comprises a tendon contacting portions of a user's body and coupled to a motor that moves the tendon to move portions of the user's body contacting the tendon. ... Oculus Vr Llc








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