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Sony Interactive Entertainment America Llc patents


Recent patent applications related to Sony Interactive Entertainment America Llc. Sony Interactive Entertainment America Llc is listed as an Agent/Assignee. Note: Sony Interactive Entertainment America Llc may have other listings under different names/spellings. We're not affiliated with Sony Interactive Entertainment America Llc, we're just tracking patents.

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Online video game service with split clients

A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the internet to an output client device of a user. ... Sony Interactive Entertainment America Llc

Data distribution by proxy

A communication device communicates with an originating device during an originating session and receives originating data from the originating device over a wireless communication link and then communicates with a receiving device during a receiving session and sends the originating data to the receiving device over a wireless communication link, such that the originating session and the receiving session occur at different times, and at least one of the sessions is an ad hoc communication session.. . ... Sony Interactive Entertainment America Llc

Method and apparatus for providing hybrid reality environment

Methods for generating a hybrid reality environment of real and virtual objects are provided. One method includes receiving, by a server, data of a first user located at a first physical location and data of a second user located at a second physical location. ... Sony Interactive Entertainment America Llc

Asynchronous advertising

A podcast system and method are provided to select and deliver media ads over a network to a user device and to insert the media ads in media content subscribed to and delivered over the network to the user device. . ... Sony Interactive Entertainment America Llc

System and method for storing program code and data within an application hosting center

A system and method are described for storing program code and data within an application hosting center. For example, one embodiment of a computer-implemented method comprises: subdividing program code and/or data used to execute an online application into a first type and a second type; storing program code and data of the first type in a first type of memory, the first type of memory providing relatively low latency memory access; storing program code and data of the second type in a second type of memory, the second type of memory providing relatively higher latency memory access compared to the first type of memory; retrieving program code and data from the first memory and the second memory in response to a client request to execute an online application; and transmitting a streaming interactive video stream representing images generated by the application to the client.. ... Sony Interactive Entertainment America Llc

System and method for managing audio and video channels for video game players and spectators

A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.. ... Sony Interactive Entertainment America Llc

Massive multi-player online (mmo) games server and methods for executing the same

Video server systems and methods for providing video streams to a plurality of remote clients are described. In one implementation, the video streams are based on game states received from a remote game server. ... Sony Interactive Entertainment America Llc

Methods and apparatuses for recording and utilizing an audio signature within an application

A method for handling communication for a computer game is provided. Once example method includes executing an application for recording one or more audio messages authored by a user for automatic transmission to one or more recipients during game play of a video game. ... Sony Interactive Entertainment America Llc

Incorporating player-generated audio in an electronic game

Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.. ... Sony Interactive Entertainment America Llc

Method for an augmented reality character to maintain and exhibit awareness of an observer

A method comprising: detecting a position of a portable device, the portable device including a camera that captures a real-world scene, and identifying an anchor within the real-world scene; generating an augmented reality scene formed by inserting a virtual character into the real-world scene, the virtual character configured to perform an action indicating awareness of the position or activity of the portable device; displaying the augmented reality scene on a display; wherein the action indicating awareness comprises adjusting a view direction, in the augmented reality scene, of the virtual character towards the portable device, and wherein the adjustment of the view direction of the virtual character changes a relationship of the view direction to the anchor, wherein the adjustment of the view direction of the virtual character includes adjustment of a head of the virtual character so as to look in the direction of the portable device.. . ... Sony Interactive Entertainment America Llc

Interactive events platform

The system is directed towards an interactive events platform. The interactive events platform may discover current in-game events associated with different video games currently available (or active). ... Sony Interactive Entertainment America Llc

Cloud-based game slice generation and frictionless social sharing with instant play

Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. ... Sony Interactive Entertainment America Llc

Personalized calendar for digital media content-related events

A system for providing a personalized calendar comprises a server that hosts a database storing digital product event data, which associates a plurality of digital products with respective digital products event dates. The server repeatedly updates the digital product event data in the database, provides a user interface for a user, with the user interface being displayable on a remote user device of the user and includes a calendar widget personalized for the user based on a user account. ... Sony Interactive Entertainment America Llc

Real-time cloud-based video watermarking systems and methods

A video generation system is configured to provide streaming video as a cloud processed service to viewers over a computing network. In response to a request from a viewer, a video source is configured to provide video and an identifier source is configured to provide an identifier for inclusion in the video. ... Sony Interactive Entertainment America Llc

06/07/18 / #20180154256

Add-on management methods

A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. ... Sony Interactive Entertainment America Llc

05/31/18 / #20180147498

System and method for identifying compatible users

Systems and methods are provided for an automatic user or friend recommendation system that matches players that have compatible play styles, play schedules, or the like. Behavioral data is collected or entered from players, and a profile of each player is created and compared to calculate a compatibility score. ... Sony Interactive Entertainment America Llc

05/24/18 / #20180144392

Custom product categorization of digital media content

A system for custom categorization of digital media content includes a server and a database for storing user accounts. The server provides a user interface to allow a user to review, purchase, and download to a user device one or more digital products. ... Sony Interactive Entertainment America Llc

05/24/18 / #20180140954

Remastering by emulation

Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. ... Sony Interactive Entertainment America Llc

05/24/18 / #20180140948

System, method, and graphical user interface for controlling an application on a tablet

A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (gui) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client.. ... Sony Interactive Entertainment America Llc

05/10/18 / #20180131977

Scheme for determining the locations and timing of advertisements and other insertions in media

A non-transitory computer readable storage medium stores one or more computer programs adapted to cause a processor based system to execute steps that include analyzing an image, identifying one or more faces in the image using a face recognition technique, designating at least one of the identified faces collectively as a first area of interest, and determining whether an insertion area exists in the image where additional content can be inserted without obstructing the first area of interest. Another computer program is adapted to cause a processor based system to execute steps that include determining whether the insertion area can be divided into two or more regions based on color. ... Sony Interactive Entertainment America Llc

05/03/18 / #20180117477

Sharing recorded gameplay to a social graph

A method for sharing recorded gameplay of a video game to a social network, includes: executing, by a game console, a session of a video game; receiving, by the game console during the session of the video game, button input from a controller device that is interfaced with the game console; in response to receiving the button input, presenting, by the game console, a user interface configured to enable sharing of gameplay of the video game; receiving, by the game console via the user interface, one or more commands to share a video of at least a portion of the session of the video game to a social network, the video being recorded to a storage device during the session of the video game; sharing the video to the social network.. . ... Sony Interactive Entertainment America Llc

05/03/18 / #20180117472

System and method of automatic entry creation for blogs, web pages or file-sharing sites based on game events

Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative. ... Sony Interactive Entertainment America Llc

05/03/18 / #20180117463

Gaming system

Methods and systems for providing gaming services are provided. One system includes a operating system for executing a first game logic that is configured to define a game environment in response to game commands for a first user as well as for executing a second instance of game logic for the game environment for the game. ... Sony Interactive Entertainment America Llc

05/03/18 / #20180117462

Generation of gameplay video based on social network sharing

A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users.. . ... Sony Interactive Entertainment America Llc

05/03/18 / #20180117459

Gaming controller

A controller for interfacing with a computing device is provided, including the following: a main body; a first extension extending from a first end of the main body; a second extension extending from a second end of the main body; wherein the first extension and the second extension are configured as handles; a button positioned along the top surface of the main body, the button being configured to activate a sharing interface for sharing gameplay to a social graph.. . ... Sony Interactive Entertainment America Llc

04/12/18 / #20180101977

Method for efficient construction of high resolution display buffers

Graphics processing systems and methods are disclosed which may minimize invocations to a pixel shader in order to improve efficiency in a rendering pipeline. In implementations of the present disclosure, a plurality of samples within a pixel may be covered by a primitive. ... Sony Interactive Entertainment America Llc

04/12/18 / #20180099222

Game execution environments

Systems and methods for executing multiple video games, or other sources of video, include a cloud game execution environment in which each game application is executed on the same operating system but within a virtual i/o shell. The virtual i/o shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. ... Sony Interactive Entertainment America Llc

04/05/18 / #20180097915

Virtual reality universe representation changes viewing based upon client side parameters

Systems and methods for enabling a visitor to access vr representations authored by different authors of images at different quality levels at various locations in a virtual universe via a computer network are provided. A plurality of data sets may be stored in memory. ... Sony Interactive Entertainment America Llc

04/05/18 / #20180097621

Obfuscated secret key derivation for non-secure commercial off-the-shelf (cots) devices

One or more device-specific serial numbers are processed by a chaotic function to render an output, which is used to derive at least one encryption key.. . ... Sony Interactive Entertainment America Llc

04/05/18 / #20180096124

Game controller-based captcha

A captcha is presented on a display and a user of a hand-held controller such as a computer game controller is prompted to respond to the image. A correct response entails manipulation of a key on the controller and does not require input from an alpha-numeric keyboard.. ... Sony Interactive Entertainment America Llc

03/29/18 / #20180091530

Addressing inside-enterprise hack attempts

An enterprise computer network is monitored to detect and neutralize security breaches. In a first case failed login attempts to multiple target machines are noted and if they come from one machine or a small number of originating machines, a password spraying attack from the originating machines is indicated, resulting in the originating machines being segregated from the system. ... Sony Interactive Entertainment America Llc

03/29/18 / #20180089906

Blend shape system with dynamic partitioning

A method and system that dynamically partitions a 3-d model into multiple regions. The method determines the vertices to be included in each region according to values assigned to an appropriate color channel for each vertex. ... Sony Interactive Entertainment America Llc

03/29/18 / #20180089882

Blend shape system with texture coordinate blending

A blend shape method and system that modifies the u-v values associated with vertices in blend shapes constructed in a 3-d blend shape combination system. The blend shape method determines the u-v coordinates associated with each vertex in a base shape and the u-v coordinates associated with corresponding vertices in one or more driving shapes. ... Sony Interactive Entertainment America Llc

03/29/18 / #20180089876

System to identify and use markers for motion capture

Methods and systems that enhance motion capture capabilities. In one such method, the motion capture system enables a user to set parameters, based on hue, lightness, and saturation, for example, to assist in identifying and searching for motion capture markers that are applied to real-life subjects. ... Sony Interactive Entertainment America Llc

03/29/18 / #20180089798

Varying effective resolution by screen location in graphics processing by approximating projection of vertices onto curved viewport

In graphics processing data is received representing one or more vertices for a scene in a virtual space. A projection of the vertices onto a screen space of a display device is performed. ... Sony Interactive Entertainment America Llc

03/29/18 / #20180089472

Public viewing security

Methods and systems for activating a display security application and initiating a privacy measure on a computing device are provided. A user opens and turns on an application on the computing device, which monitors the security of the screen. ... Sony Interactive Entertainment America Llc

03/29/18 / #20180085670

Creation of game-based scenes

A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. ... Sony Interactive Entertainment America Llc

03/22/18 / #20180082483

Method for executing functions in a vr environment

A wearable computing device includes a head-mounted display (hmd) that generates a virtual reality environment. Through the generation and tracking of positional data, a the virtual environment may be interrupted or paused. ... Sony Interactive Entertainment America Llc

03/15/18 / #20180077084

Methods and systems for portably deploying applications on one or more cloud systems

Methods and systems for provisioning services or resources on a cloud service for successful execution of an application includes detecting a request for executing an application on a cloud service. In response to the request, a descriptor record for the application is retrieved from a descriptor file. ... Sony Interactive Entertainment America Llc

03/15/18 / #20180074771

Wearable computer using programmed local tag

A wearable computing device includes a head-mounted display (hmd) that provides a field of view in which at least a portion of the environment of the wearable computing device is viewable. The hmd is operable to display images superimposed over the field of view. ... Sony Interactive Entertainment America Llc

02/15/18 / #20180047129

Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters

Graphics processing renders a scene with a plurality of different rendering parameters for different locations on a screen area. Graphics depicting one or more objects mapped to a screen area are processed. ... Sony Interactive Entertainment America Llc

02/15/18 / #20180043250

Increasing the number of advertising impressions in an interactive environment

Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera pov) on a video display. ... Sony Interactive Entertainment America Llc

02/01/18 / #20180034583

Forward error correction for streaming data

A current frame in a sequence and one or more previous frames in the sequence may be encoded and decoded with forward error correction (fec). The current frame is encoded at a first bitrate to generate one or more encoded source frames and the one or more previous frames are encoded at an equal or lower second bitrate to generate one or more encoded fec frames. ... Sony Interactive Entertainment America Llc

01/25/18 / #20180025370

Method for optimizing a constrained product portfolio to capture maximum target market

The method and systems of the present invention is directed towards forecasting and modeling projected sales of a portfolio of products (e.g., video game/software titles) in order to obtain a corresponding projected sales of a platform (e.g., console). The method is aimed at maximizing the projected sales of the platform by providing saturation of targeted consumer segments (e.g., groups of users) of a total addressable market. ... Sony Interactive Entertainment America Llc

01/25/18 / #20180021684

Method and system for accessing previously stored game play via video recording as executed on a game cloud system

A method for gaming, including receiving from a client device of a user selection of a video recording of game play of a player for a gaming application, and streaming the video recording to the client device. The video recording is associated with a snapshot captured at a first point in the recorded game play. ... Sony Interactive Entertainment America Llc

01/25/18 / #20180021674

Gaming controller

A controller for interfacing wirelessly with a computing device is provided, including the following: a housing defined by a main body, a first extension extending from a first end of the main body, and a second extension extending from a second end of the main body, the first extension and the second extension for holding by a first hand and a second hand of a user, respectively; a touchscreen defined along the top surface of the main body between the first extension and the second extension; a first set of buttons disposed on the top surface of the main body proximate to the first extension and on a first side of the touchscreen; and a second set of buttons disposed on the top surface of the main body proximate to the second extension and on a second side of the touchscreen.. . ... Sony Interactive Entertainment America Llc

01/18/18 / #20180020276

Planar magnetic headphones

Planar magnetic headphones include a single layer of parallel elongated magnets spaced from each other and supported on a magnet holder matrix. The holder matrix can be plastic or it can be a metallic permeability plate, with the magnets being on the inside (toward the ear) of the plate. ... Sony Interactive Entertainment America Llc

01/18/18 / #20180018809

Gradient adjustment for texture mapping to non-orthonormal grid

In a computer graphics processing unit (gpu) having a texture unit, when pixel sample locations are based on a non-orthonormal grid in scene space, the texture unit receives texture space gradient values directly, e.g., from a shader unit or generates them from texture coordinates supplied, e.g., by a shader unit, and then applies a transformation to the gradient values configured to adjust the gradient values to those which would arise from the use of a orthonormal screen space grid.. . ... Sony Interactive Entertainment America Llc

01/18/18 / #20180015372

Invalidating network devices with illicit peripherals

A system and method for passively validating network game users is provided. Data indicative of game behavior and actions at one or more nodes interacting with a network game in a network game community are monitored. ... Sony Interactive Entertainment America Llc

01/11/18 / #20180013820

Systems and methods for seamless host migration

Systems and methods of the present invention for maintaining network data distribution are provided. Network data may be distributed in such as manner as to allow a network session to weather interrupted communications between host and clients without significant loss of data. ... Sony Interactive Entertainment America Llc

01/11/18 / #20180013802

Managing participants in an online session

The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. ... Sony Interactive Entertainment America Llc

01/11/18 / #20180011552

Systems, methods, and computer-readable media for generating computer-mediated reality display data

Systems, methods, and computer-readable media are provided for generating computer-mediated reality display data based on user instantaneous motion data. A system includes at least one sensor, a mediated reality data source, and a mediated reality display generator that generates displayable mediated reality scene data based on (a) current reality data of the system from the at least one sensor; (b) mediated reality data from the mediated reality data source; and (c) instantaneous motion data of the system from the at least one sensor. ... Sony Interactive Entertainment America Llc

01/04/18 / #20180004243

Backward compatibility through use of spoof clock and fine grain frequency control

An application runs at a first operating frequency if the application is designed for a current version of a system and runs at a second operating frequency if the application is designed for a prior version of the system that operates at a lower frequency than the first operating frequency. The second operating frequency may be higher than the operating frequency of the prior version of the system to account for differences in latency, throughput or other processing characteristics between the two systems. ... Sony Interactive Entertainment America Llc

01/04/18 / #20180001199

System and method for capturing and sharing console gaming data

A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. ... Sony Interactive Entertainment America Llc

01/04/18 / #20180001198

Using hmd camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (vr) scene of the video game for rendering on a display screen of a head mounted display (hmd). The images of the vr scene are generated as part of game play of the video game. ... Sony Interactive Entertainment America Llc

12/14/17 / #20170357308

Attention-based rendering and fidelity

Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. ... Sony Interactive Entertainment America Llc

12/14/17 / #20170354888

Method and system for saving a snapshot of game play and used to begin later execution of the game play by any user as executed on a game cloud system

A method for navigating through a gaming world, including capturing a plurality of snapshots generated from instances of a video game; generating for display a timeline of a first user playing the video game, wherein the timeline includes snapshot images of at least one user progressing through the video game displayed in relation to a currently rendered image displayed in association with the first user; generating for display in the timeline thumbnails including first snapshot images associated with the first user, wherein the first snapshots shows past progress of the first user in comparison to the currently rendered image; and generating for display in the timeline second thumbnails including second snapshot images associated with a second user, wherein the second snapshot images shows progress of the second user at a point in the video game after the currently rendered image.. . ... Sony Interactive Entertainment America Llc

12/14/17 / #20170354880

Remote control of a first user's session by a second user

A method is provided, including: receiving a request to initiate a session of a cloud application for a first user; executing, by a cloud server computer, the first user's session of the cloud application to generate video content; streaming the video content to the first client device for rendering to a first display device; receiving a request from a second client device associated with a remote second user to view the video content; streaming the video content over the network to the second client device; processing a request to transition control of the first user's session to the second user; initiating control of the first user's session by the second user, wherein initiating control by the second user includes deactivating control by the first client device and activating control by the second client device.. . ... Sony Interactive Entertainment America Llc

12/14/17 / #20170354878

Browser-based cloud gaming

A method includes: receiving, from a browser executed by a client device, a request to initiate gameplay of a cloud video game; responsive to the request, transmitting to the client device a web application, and initiating execution of the cloud video game by a cloud game machine to generate a first video stream including video content of the cloud video game that is encoded in a compressed video format and encrypted; transmitting the first video stream from the cloud game machine to a streaming server; decrypting the first video stream by the streaming server to generate encoded video content; transmitting, by the streaming server, the encoded video content using a secure protocol to the web application, thereby defining a second video stream, the web application being configured to receive and process the second video stream to provide the video content of the cloud video game for rendering to a display.. . ... Sony Interactive Entertainment America Llc

10/26/17 / #20170304727

User save data migration based on location information

Methods and systems for assigning a data center in a second geo location for migrating data in anticipation of receiving a request from a user account from the second geo location includes receiving an indication of a change in geo location of a user from a first geo location to the second geo location. Save data for the user is identified at the first geo location. ... Sony Interactive Entertainment America Llc

10/26/17 / #20170304725

System and method for compressing streaming interactive video

A server center for hosting low-latency streaming interactive audio/video (a/v) includes a plurality of servers that run one or more applications and an inbound routing network that receives packet streams from users via a first network interface and routes the packets to one or more of the servers. The packet streams include user control input. ... Sony Interactive Entertainment America Llc

10/26/17 / #20170304724

System and method for combining multiple game or application views into a single media stream

A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally.. ... Sony Interactive Entertainment America Llc

10/05/17 / #20170286279

Game stream fuzz testing and automation

A system and method of fuzz testing an on-line gaming system includes a host test bench system capable of generating a protocol template that can be used for identifying primitives in the data communications between a client device and the online gaming servers. The protocol template can then be used to identify primitives in initial communications between the client device and the online gaming servers and perform generation fuzz testing of those initial communications. ... Sony Interactive Entertainment America Llc

10/05/17 / #20170282080

Detecting lag switch cheating in game

Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. ... Sony Interactive Entertainment America Llc

09/28/17 / #20170280167

Recovery from packet loss during transmission of compressed video streams

A method for delivering video over a network includes encoding, by a hosting service, a moving picture which includes a sequence of video frames as a primary compressed video stream and a secondary compressed video stream comprising a subset of the primary compressed video stream. The primary and secondary compressed video streams are then and the secondary compressed video stream transmitted over a network to a client device. ... Sony Interactive Entertainment America Llc

09/28/17 / #20170274280

Virtualization system and method for hosting applications

A computer-implemented system for providing a virtualized application hosting environment comprising: a plurality of application/game servers each having a memory for storing application program code and data and a processor for executing the application program code and processing the data on behalf of a client; a virtualization service executed on each of the application/game servers, the virtualization service comprising a file redirection module for redirecting file system operations generated by the application program code to one or more virtualized file locations; and a registry redirection module for intercepting registry operations generated by the application program code and executing the registry operations on behalf of the application program code at one or more virtualized registry locations.. . ... Sony Interactive Entertainment America Llc

09/21/17 / #20170266569

System and method for managing audio and video channels for video game players and spectators

A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.. ... Sony Interactive Entertainment America Llc

09/21/17 / #20170266566

Metrics-based gaming operations

Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. ... Sony Interactive Entertainment America Llc

09/21/17 / #20170266560

Managing game metrics and authorizations

Various metrics as may be deployed in an active, passive, or hybrid validation architecture are disclosed. A computing device configured to monitor network game activity may identify an inconsistency between user game data and a particular game metric governing a particular aspect of the network gaming environment. ... Sony Interactive Entertainment America Llc

09/21/17 / #20170266550

System and method for streaming game video

A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.. ... Sony Interactive Entertainment America Llc

09/21/17 / #20170266548

System and method for capturing text for an online application

A system and method for entering text within a video game application are described. For example, a system according to one embodiment of the invention comprises: a video game hosting service to execute a video game in response to user input; a client device to communicate with the video game hosting service over a first communication channel, wherein the client device has a first user input device communicatively coupled thereto, and wherein control signals for the video game are generated in response to input from the first user input device and transmitted from the client device to the video game hosting service over the first communication channel, the video game hosting service controlling a video game in response to receipt of the control signals; a display device communicatively coupled to the client device, the display device to display video of the video game; wherein the video game hosting service further includes program code to open a second communication channel to receive text input, the second communication channel being separate and independent from the first communication channel and usable by a data processing device capable of generating text input, wherein in response to receipt of text input over the second communication channel, the video game hosting service causes the text input to be displayed on the display device communicatively coupled to the client device.. ... Sony Interactive Entertainment America Llc

09/14/17 / #20170259174

Methods and apparatus for hiding latency in network multiplayer games

Aspects of the present disclosure describe methods and apparatuses that hide latency during an interaction between an attacking client device platform and a defending client device platform in a multiplayer game played over a network. The attacking client device platform predicts a successful attack will be made and delivers a hit event to the defending client device platform. ... Sony Interactive Entertainment America Llc

09/14/17 / #20170259168

Methods and apparatuses for recording and utilizing an audio signature within an application

A method for handling communication for a computer game is provided. Once example method includes executing the computer game for game play by a user. ... Sony Interactive Entertainment America Llc

09/07/17 / #20170252647

Massive multi-player online (mmo) games server and methods for executing the same

Video server systems and methods for providing video streams to a plurality of remote clients are described. In one implementation, the video streams are based on game states received from a remote game server. ... Sony Interactive Entertainment America Llc

08/24/17 / #20170243390

Gradient adjustment for texture mapping for multiple render targets with resolution that varies by screen location

In a computer graphics processing unit (gpu) having a shader and a texture unit the pixel shader is configured to receive or generate one or more sets of texture coordinates per pixel sample location. The pixel shader and texture unit between them are configured to calculate texture space gradient values for one or more primitives and generate and apply per-pixel gradient scale factors configured to modify the gradient values to smoothly transition them between regions of a display device having different pixel resolutions.. ... Sony Interactive Entertainment America Llc

08/24/17 / #20170242479

Menu navigation in a head-mounted display

A wearable computing device includes a head-mounted display (hmd) that generates a virtual reality environment. Through the generation and tracking of positional data, a focal point may be tracked with respect to one or menu navigation elements. ... Sony Interactive Entertainment America Llc

08/24/17 / #20170239566

System and method for compressing video frames or portions thereof based on feedback information from a client device

A computer-implemented system and method are described for performing video compression by an online video game service is provided. One example method includes receiving user input by a server and the user input is received from a client device over a network established between the client device and the server. ... Sony Interactive Entertainment America Llc

08/24/17 / #20170239564

Setting up gaming sessions to reduce waiting time

A method for setting up a multiplayer gaming session, the method including: initiating a multiplayer gaming session by a host computing device; generating a list of games and selecting a game from the list of games on the host computing device; determining a list of invitees; generating a group of game configuration options for the selected game by the host computing device; sending a preliminary invitation to the multiplayer gaming session to each invitee of the list of invitees; launching the selected game on an invitee computing device of each invitee of the list of invitees; selecting game configuration options from the generated group of game configuration options; sending a final invitation to the multiplayer gaming session to each invitee of the list of invitees.. . ... Sony Interactive Entertainment America Llc

08/24/17 / #20170239563

Game selection and invitation process

Setting up a multiplayer gaming session, including: initiating a multiplayer gaming session; selecting at least one invitee; retrieving a list of games for each invitee of the selected at least one invitee; combining the list of games for each invitee into a merged list of games; sorting the merged list of games by most commonly owned; selecting a game from the merged list of games for the multiplayer gaming session; and sending an invitation to the multiplayer gaming session to each invitee of the selected at least one invitee.. . ... Sony Interactive Entertainment America Llc

08/10/17 / #20170230718

Virtual high definition video player

A video service is provided by one or more servers which communicate directly with one more clients over a network. The service may provide digital optical disc data storage formatted video, such as for example a blu-ray format video, and allows blu-ray video to be streamed to a client device over the network. ... Sony Interactive Entertainment America Llc

08/10/17 / #20170228799

Qualified video delivery advertisement

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. ... Sony Interactive Entertainment America Llc

08/10/17 / #20170225078

Schemes for using audio updates to link real-life events to game events after release of the game

A method for use in presenting content includes the steps of generating an event in a software program and presenting content to a user in response to the event. The content may reflect one or more real-world events occurring after the software program has been released.. ... Sony Interactive Entertainment America Llc

08/03/17 / #20170220496

Method and apparatus for decreasing presentation latency

Aspects of the present disclosure describe automatically changing an output mode of an output device from a first output mode to a latency reduction mode. An initiation signal and the output data may be received from a client device platform or a signal distributor. ... Sony Interactive Entertainment America Llc

08/03/17 / #20170216720

Systems and methods for downloading and updating save data to a data center

Systems and methods for downloading and updating save data to a data center are described. Save data is downloaded from a cloud storage to the data center before play of a game to cache the save data in the data center. ... Sony Interactive Entertainment America Llc

07/20/17 / #20170208145

Management of ancillary content delivery and presentation

Embodiments of the present invention address delivery of content, including advertising, in an online or networked digital environment. Undesirable content or content that needs to be removed from the digital environment may be eliminated through invocation of a ‘kill switch’ that terminates further delivery of the aforementioned content. ... Sony Interactive Entertainment America Llc

07/20/17 / #20170206341

Statutory license restricted digital media playback on portable devices

Systems and methods are described for, e.g., providing a statutory audio content service on a portable device that complies with the provisions of the digital millennium copyright act (dmca). The user can select a playlist subject to dmca restrictions but cannot access individual items. ... Sony Interactive Entertainment America Llc

07/13/17 / #20170197149

Dead reckoning in a gaming environment

Client position in a multi-client game is determined using dead reckoning. Clients send information to a server over a network. ... Sony Interactive Entertainment America Llc

07/06/17 / #20170189809

Web explorer for gaming platform interface

A method is provided, including the following method operations: rendering, by a client device, game title icons in a gaming platform interface to a display device, the game title icons identifying video games that are accessible through the gaming platform interface using the client device; receiving, by the client device, user selection data indicating selection of a game title icon and identifying a corresponding video game for exploration of related internet content; generating a search query based on the identified video game, transmitting the search query over the network to a search engine, and receiving results of the search query over the network from the search engine, the results identifying internet content items related to the video game; generating preview images of at least some of the internet content items; rendering the preview images in association with the identified video game via the gaming platform interface.. . ... Sony Interactive Entertainment America Llc

06/29/17 / #20170182418

Persistent autonomous agents

The systems and methods are directed towards object driven attributes for characters within a network-based game. More specifically, characters within a network-based game have various attributes that are influenced with the association and/or possession of objects provided by the user. ... Sony Interactive Entertainment America Llc

06/15/17 / #20170171625

Method and apparatus for real-time viewer interaction with a media presentation

Real-time participation within a media presentation is disclosed. A participant overlay may be generated by preprocessing a media presentation captured in real time with a camera to extract a time-variant metadata stream associated with one or more interactive regions depicted in the media presentation. ... Sony Interactive Entertainment America Llc

06/15/17 / #20170165572

Remote gaming service

Methods and systems for providing remote gaming services are provided. One system includes a virtual machine for executing game logic that is configured to define game environments in response to game commands for client devices. ... Sony Interactive Entertainment America Llc

06/08/17 / #20170164030

Discovery and analytics for episodic downloaded media

Matching advertising information to media content/user combinations in which information and content are delivered to a user over a network is disclosed. Content providers and advertisers may find out about the offerings of one another as well as user profiles and preferences thereby facilitating agreement of ads with content and users. ... Sony Interactive Entertainment America Llc

06/08/17 / #20170157518

Balancing multiple team based games

Dynamically balancing imbalanced teams in a multiple team game, including: generating at least three teams, each team comprising members belonging to a first type or a second type; applying a first growth pattern to members of the first type and a second growth pattern to members of the second type, converting at least one member of the first type to the second type; and adjusting the first and second growth patterns based on the conversion of the at least one member.. . ... Sony Interactive Entertainment America Llc

06/08/17 / #20170157517

Method and apparatus for awarding trophies

A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. ... Sony Interactive Entertainment America Llc

05/18/17 / #20170139476

User input processing with eye tracking

A system determines which user of multiple users provided input through a single input device. A mechanism captures images of the one or more users. ... Sony Interactive Entertainment America Llc

04/20/17 / #20170106281

Video game overlay

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. ... Sony Interactive Entertainment America Llc

04/06/17 / #20170095741

Systems and methods for generating and sharing video clips of cloud-provisioned games

Methods for sharing mini-games over a game cloud system include receiving a request from a first user to access a user account managed by the game cloud system. Access to the user account is provided, in response to the request. ... Sony Interactive Entertainment America Llc

03/30/17 / #20170091804

Advertising impression determination

Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. ... Sony Interactive Entertainment America Llc

03/30/17 / #20170087476

Systems and methods for providing augmented data-feed for game play re-creation and dynamic replay entry points

Systems and methods for sharing game play of a video game includes detecting selection of a video game for game play at a game cloud system. The video game is associated with a pre-recorded video of a game play session of a player and metadata related to game play of the video game. ... Sony Interactive Entertainment America Llc

03/30/17 / #20170087475

Systems and methods for providing time-shifted intelligently synchronized game video

Systems and methods for synchronizing game play of a video game include detecting selection of a video game for game play at a game server. In response, an instance of the video game is executed at the game server. ... Sony Interactive Entertainment America Llc

03/30/17 / #20170087464

Multi-user demo streaming service for cloud gaming

Systems and methods are provided for generating demonstration gameplay streaming via a cloud gaming system. The method includes executing a game from a library of games managed by the cloud gaming system. ... Sony Interactive Entertainment America Llc

03/23/17 / #20170084051

Tracking position of device inside-out for virtual reality interactivity

Methods, systems, and computer programs are provided for generating an interactive space. One method includes operations for associating a first device to a reference point in 3d space, and for calculating by the first device a position of the first device in the 3d space based on inertial information captured by the first device and utilizing dead reckoning. ... Sony Interactive Entertainment America Llc

03/23/17 / #20170080338

Systems for using three-dimensional object as controller in an interactive game

Systems and method are provided for executing an application for interfacing with a virtual reality scene. In one method includes capturing image data of an object using a camera and processing the image data of the object to identify geometric parameters of object. ... Sony Interactive Entertainment America Llc

03/23/17 / #20170080337

Bandwidth management during simultaneous server-to-client transfer of different types of data

A determination is made, using a computer, of an amount of game code data to be included in a data packet containing streaming game video data. A data packet is generated to contain the streaming game video data and to include the amount of game code data. ... Sony Interactive Entertainment America Llc

03/16/17 / #20170072314

Voice overlay

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. ... Sony Interactive Entertainment America Llc

03/16/17 / #20170072309

Systems and methods of serving game video for remote play

Methods and systems are provided for executing video games by a gaming computer and enabling remote play. In example, a method includes receiving a command from a first player via a first client and a computing network. ... Sony Interactive Entertainment America Llc

03/16/17 / #20170072308

Qualified video delivery

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. ... Sony Interactive Entertainment America Llc

03/16/17 / #20170072307

Web-based game controller

A video game system includes a video server system (vss) having a first network address. The vss pairs a game controller having a second network address with a display system having a third network address. ... Sony Interactive Entertainment America Llc

03/02/17 / #20170061671

Gradient adjustment for texture mapping to non-orthonormal grid

In a computer graphics processing unit (gpu) having a texture unit, when pixel sample locations are based on a non-orthonormal grid in scene space, the texture unit receives texture space gradient values directly, e.g., from a shader unit or generates them from texture coordinates supplied, e.g., by a shader unit, and then applies a transformation to the gradient values configured to adjust the gradient values to those which would arise from the use of a orthonormal screen space grid.. . ... Sony Interactive Entertainment America Llc

02/09/17 / #20170041647

Scheme for determining the locations and timing of advertisements and other insertions in media

A non-transitory computer readable storage medium stores one or more computer programs adapted to cause a processor based system to execute steps that include analyzing an image, identifying one or more faces in the image using a face recognition technique, designating at least one of the identified faces collectively as a first area of interest, and determining whether an insertion area exists in the image where additional content can be inserted without obstructing the first area of interest. Another computer program is adapted to cause a processor based system to execute steps that include determining whether the insertion area can be divided into two or more regions based on color. ... Sony Interactive Entertainment America Llc

02/02/17 / #20170031834

Backward compatibility by restriction of hardware resources

A new device executing an application on a new central processing unit (cpu), determines whether the application is for a legacy device having a legacy cpu. When the new device determines that the application is for the legacy device, it executes the application on the new cpu with selected available resources of the new device restricted to approximate or match a processing behavior of the legacy cpu.. ... Sony Interactive Entertainment America Llc

02/02/17 / #20170031790

Flexible failover policies in high availability computing systems

A system for implementing a failover policy includes a cluster infrastructure for managing a plurality of nodes, a high availability infrastructure for providing group and cluster membership services, and a high availability script execution component operative to receive a failover script and at least one failover attribute and operative to produce a failover domain. In addition, a method for determining a target node for a failover comprises executing a failover script that produces a failover domain, the failover domain having an ordered list of nodes, receiving a failover attribute and based on the failover attribute and failover domain, selecting a node upon which to locate a resource.. ... Sony Interactive Entertainment America Llc

02/02/17 / #20170028301

Multi-player video game environment for single-player use

A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. ... Sony Interactive Entertainment America Llc

01/26/17 / #20170021275

Method and system for applying gearing effects to visual tracking

A method is provided, including: receiving inertial data from an input device, the inertial data being generated from one or more inertial sensors of the input device; receiving captured image data from an image capture device configured to capture images of an interactive environment in which the input device is disposed, the input device having a light emitting diode (led) array that generates infrared light; processing the inertial data and the captured image data to determine a movement of the input device in the interactive environment; establishing a gearing that adjusts an amount by which the movement of the input device is mapped to movement of an image that is rendered to a display; changing the gearing to different settings during the movement of the image as the movement of the image is rendered to the display.. . ... Sony Interactive Entertainment America Llc

01/12/17 / #20170007923

System and method for improving the graphics performance of hosted applications

One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. ... Sony Interactive Entertainment America Llc

01/05/17 / #20170004654

Environmental interrupt in a head-mounted display and utilization of non field of view real estate

A wearable computing device includes a head-mounted display (hmd) that generates a virtual reality environment. Through the generation and tracking of positional data, a the virtual environment may be interrupted or paused. ... Sony Interactive Entertainment America Llc

01/05/17 / #20170001119

Cloud-based game slice generation and frictionless social sharing with instant play

Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. ... Sony Interactive Entertainment America Llc








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