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Zynga Inc patents


Recent patent applications related to Zynga Inc. Zynga Inc is listed as an Agent/Assignee. Note: Zynga Inc may have other listings under different names/spellings. We're not affiliated with Zynga Inc, we're just tracking patents.

ARCHIVE: New 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 | Company Directory "Z" | Zynga Inc-related inventors


Automated hand strength estimation for card games

In various embodiments, a method of estimating odds that a player will win a round of a card game is disclosed. Information is received pertaining to cards that have been dealt from a deck at a particular point during a round of a card game. ... Zynga Inc

Systems and methods of reciprocation of game asset gifting

A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. ... Zynga Inc

Collaborative diplomacy mechanics

A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. ... Zynga Inc

Methods and systems for enabling, tracking, and correlating anonymous user activity

Methods are disclosed for identity key management in networked application execution. In one embodiment, an identifier request is transmitted from a client system to a server system, in which an identity key value in the identifier request is blank. ... Zynga Inc

Social collaboration in community casino game offered as player incentive

Methods, systems, and computer programs are presented for enhancing social collaboration in an online casino game. One method includes receiving game inputs from client devices facilitating play in a first mode for an online room. ... Zynga Inc

Social surfacing and messaging interactions

This disclosure generally relates to systems and methods to provide interaction messages related to in-game activities and events within a computer-implemented multiplayer online game environment. In an example embodiment, potential interactions for a user's social connections are determined, and interaction messages detailing the potential interactions are generated and displayed for the user's social connections. ... Zynga Inc

System and method for connecting gaming devices to a network for remote play

In one embodiment, a method provides for authenticating a user of a remote player device for a first host gaming device for a session of a gambling game. The method provides for determining that the user is of age to play the gambling game and for recording a state of the session of the gambling game. ... Zynga Inc

Interactions between one or more mobile devices and a vr/ar headset

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a virtual reality engine that generates first object data based on a first physical gesture applied to a first object presented in a mobile device view displayed at a first mobile device. The virtual reality (“vr”) engine generates second object data based on a second physical gesture applied to a second object presented in a second mobile device view displayed at a second mobile device. ... Zynga Inc

G.p.u.-assisted character animation

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an animation engine. The animation engine generates a color row representative of positional coordinates of movement of pixel data in an animation according to one or more colors of a color space. ... Zynga Inc

Slots game with improving bonus-winning odds

Methods, systems, and computer programs are presented for adjusting bonus winning odds while playing an online slots game. A server is configured to provide access to remote users having user accounts for playing the online slots game over a network connection and is configured to establish a plurality of tiers for playing the online slots game that includes turns. ... Zynga Inc

Multi-hand bet with escalating payouts

Methods, systems, and computer programs are presented for providing games with multi-hand bets with escalating payouts. One method includes an operation for providing an interface for a betting game, the interface including an option to select single or multiple turn bets. ... Zynga Inc

In-browser emulation of multiple technologies to create consistent visualization experience

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to render one or more graphical objects on multiple types of browsers despite the browsers providing support for different graphical capabilities. A rendering engine receives source data associated with a graphical object. ... Zynga Inc

Systems and methods for providing efficient game access

A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. ... Zynga Inc

Providing social network content in games

An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. ... Zynga Inc

03/15/18 / #20180071616

Custom game boards

A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing custom features in a game is provided. A themed game board associated with a first set of rules of a computer-implemented game is generated. ... Zynga Inc

03/08/18 / #20180068530

Assigning a secure room to a player in online poker game

Methods, systems, and computer programs are presented for selecting game servers and assigning seats to players in poker tables. One method includes an operation for receiving table parameters from a user in a poker game. ... Zynga Inc

03/08/18 / #20180068526

Dynamically variable advertising incentive rewards in online games

A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game. The particular reward offered to incentivize player interaction with particular sponsored content (e.g., a particular advertisement) can be dynamically variable based on the attributes of the player, thus providing user-specific custom rewards for interaction with sponsored content. ... Zynga Inc

02/15/18 / #20180043253

Providing virtual items based on location-based actions

A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. ... Zynga Inc

02/08/18 / #20180036633

Notifying users of options to participate in meta games

In a method of notifying a user of an option to participate in a meta game, a presence of a player of a computer-implemented game at a location is detected. An association between a computer-implemented meta-game and the location is identified. ... Zynga Inc

02/01/18 / #20180028903

Providing rewards to players based on activity of associated players

A computer-implemented method and system are described for providing rewards, awards, and other incentives to players based on the activities of associated players is described. In some examples, the technology determines an activity level for players associated with a distinguished player, such as friends and other players within a social or game network, and rewards the distinguished player based on their activity levels.. ... Zynga Inc

01/18/18 / #20180018068

Sequential selection of multiple objects

A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. ... Zynga Inc

01/11/18 / #20180013765

Cross platform social networking authentication system

Disclosed in one example is a method of authenticating with multiple social network services. The method may include storing first authentication information associated with a user for a first social networking service using at least one computer processor, receiving second authentication information associated with the user for a second social networking service from a social networking application, and sending to the social networking application the first authentication information. ... Zynga Inc

01/04/18 / #20180001212

Player rating system for multiplayer online computer games

In example embodiments, a method of rating skill levels of players of a game executing on a game networking system is disclosed. An event within a game is identified as corresponding to a combination of head-to-head mini games between a subset of a plurality of players of the game. ... Zynga Inc

12/07/17 / #20170348599

Asynchronous online game play and defend mode processing to enable social friends to assist and alter game play outcomes

Methods for allowing a user to participate and change outcome of an asynchronous game includes receiving an indication of an attack initiated by a second player on a first player's game base during game play. In response, a first social post is generated to inform friends of the first player of the attack and request assistance to defend the first player's game base. ... Zynga Inc

11/30/17 / #20170340977

Dynamic quests in game

Methods, systems, and computer programs are presented for executing a game and for creating computer-generated game quests, which are referred to as dynamic quests. One method includes an operation for identifying a template for creating a dynamic quest. ... Zynga Inc

11/30/17 / #20170340963

Actionable push notifications for computer-implemented games

A online gaming system provides for presentation on a user device of actionable game-related push notifications. The push notification is presented outside of a game interface and includes both contextual information about a particular game event and one or more action elements. ... Zynga Inc

11/16/17 / #20170326454

Methods and systems for assembly of crews for facilitating execution of social game activity

Methods and systems are provided for enabling a user of an online game to assemble a crew of additional crew members for accessing a content item after completing a goal with the crew. A method provides an operation for displaying a crew assembly dialog that includes a graphics user interface (gui) allowing the user to select crew members for assembling the crew from a crew inventory. ... Zynga Inc

11/09/17 / #20170319968

Finding friends for multiuser online games

The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location. The game engine can search a player's social network to find friends to play with. ... Zynga Inc

10/26/17 / #20170309129

Limiting transfer of virtual currency in a multiuser online game

Methods, systems, and computer programs are presented for limiting transfer of virtual currency in an online game. One method includes an operation for receiving, at a server, a purchase order for virtual currency from a first player. ... Zynga Inc

10/26/17 / #20170304730

Asset transfers between interactive social games

A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. ... Zynga Inc

10/26/17 / #20170304722

Sequencing and locations of selected virtual objects to trigger targeted game actions

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a game action trigger module (gatm) for trigger game actions. The gatm generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. ... Zynga Inc

10/12/17 / #20170294082

Method and system of incorporating team challenges into a social game

In a method and system of incorporating team challenges into a social game, a request to start a team challenge is received. The team challenge includes an in-game task that a plurality of players is to complete, with the plurality of players including an initiator and a helper. ... Zynga Inc

10/05/17 / #20170282065

Social surfacing and messaging interactions

This disclosure generally relates to systems and methods to provide interaction messages related to in-game activities and events within a computer-implemented multiplayer online game environment. In an example embodiment, potential interactions for a user's social connections are determined, and interaction messages detailing the potential interactions are generated and displayed for the user's social connections. ... Zynga Inc

09/28/17 / #20170278353

Bad beat insurance

In various embodiments, a system and a method of implementing bad beat insurance are disclosed. After a stage of a portion of a game is played, it is determined that a player is favored to win the portion of the game. ... Zynga Inc

09/21/17 / #20170270753

Slots game with improving bonus-winning odds

Methods, systems, and computer programs are presented for adjusting bonus winning odds while playing an online slots game. One method includes an operation for receiving user input during a session of an online slots game, where the user input is defined to spin wheels of the online slots game. ... Zynga Inc

09/14/17 / #20170264681

Multitenancy gaming services platform

Systems and methods for providing multitenancy gaming platform services are presented. In one embodiment a method for providing multitenancy gaming platform services comprises receiving, at a server computer, a request from one of a plurality of applications for an operation associated with a service, the request including a token, data related to an application, and a target user identifier. ... Zynga Inc

09/07/17 / #20170256128

System and method for connecting gaming devices to a network for remote play

A gaming system receives a password over a network from a user of a remote device for a gaming system for a gambling game. The gaming system authenticates the user using the password. ... Zynga Inc

08/31/17 / #20170246540

Systems and methods for determining game level attributes based on player skill level prior to game play in the level

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a system tuner for customizing a player's experience. The system tuner calculates a player skill level for a player. ... Zynga Inc

08/31/17 / #20170246538

Systems and methods for indicating positions of selected symbols in a target sequence

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to display positions of symbols in a target sequence. In various embodiments, a sequence generator generates a target sequence of symbols to be identified by a player in a virtual gaming environment. ... Zynga Inc

08/24/17 / #20170239579

Communicating messages within network games

Systems and methods for communicating messages within online games are described. One of the methods includes receiving a message post from a first user. ... Zynga Inc

08/17/17 / #20170236370

Automatically identifying potentially fraudulent gaming accounts

In example embodiments, a method of mitigating the effects of fraudulent usage of game accounts is disclosed. One or more values stored in one or more fields of a row of a database table maintained by the game networking system are received. ... Zynga Inc

08/10/17 / #20170228972

Real money gambling payouts that depend on online social activity

Software on a server and/or client device causes a view in a graphical user interface (gui) for a game to be displayed to a user. The game is an online gambling game for real money. ... Zynga Inc

07/20/17 / #20170206744

Guild-dependent variation of player capabilities in a computer-implemented game

A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game. An in-game capability is made available to the player in inter-guild competitive gameplay, for example comprising an object-specific ability associated with the game object, such as a collectible card. ... Zynga Inc

06/29/17 / #20170182422

Changing a virtual world based on real-world locations of players

A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. ... Zynga Inc

06/29/17 / #20170182420

Shared social asset in game

Methods, systems, and computer programs are presented for online game cooperation. One method includes an operation for receiving a first request from a first user to place a game asset in a first game board of the first user. ... Zynga Inc

06/22/17 / #20170178170

Incentivizing location-based actions by groups

A method of incentivizing location-based actions by groups is disclosed. A group of users of a game networking system is notified that an incentive reward is to be provided based on a number of members of the group performing a location-based action transgressing a threshold. ... Zynga Inc

06/15/17 / #20170165579

Combining games based on levels of interactivity of the games

A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. ... Zynga Inc

06/01/17 / #20170156083

Maintaining persistent mobile device session

Techniques for maintaining a game session when a client device transitions between a first wireless connection and a second wireless connection are described herein. The client device can receive, using a first wireless connection, a first packet having a unique session identifier associated with a game session. ... Zynga Inc

05/11/17 / #20170128839

Social network data analysis to generate incentives for online gaming

Systems and methods for processing recommendations of online games to friends of social network are described. A method for processing recommendations includes identifying a gaming session of a user on an online game provider network, accessing a use profile of the user for the online games of the online game provider network, and accessing a social graph of the user to identify friends of the user and respective friend profiles from the social network. ... Zynga Inc

05/11/17 / #20170128837

Location-based achievements framework

A method of encouraging actions by users with respect to a game networking system is disclosed. An indication of a presence of a user of a game networking system at a physical location is received. ... Zynga Inc

04/13/17 / #20170100674

Dynamic virtual environment customization based on user behavior clustering

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a clustering engine that determines that respective actions, performed in a first instance of a virtual environment by a first user during a first time range, correspond with a first latent state. The clustering engine determines that respective actions, performed in a second instance of the virtual environment by a second user during the first time range, correspond with a second latent state. ... Zynga Inc

03/02/17 / #20170061738

Viral progressive jackpot

Methods, systems, and computer programs are presented for executing a computer game. One method includes an operation for setting an initial value to the jackpot of a first player. ... Zynga Inc

03/02/17 / #20170056777

Custom reward for viral help in game

Methods, systems, and computer programs are presented for processing operations of a computer game to be played on a computing device. One method includes an operation for detecting a petition for help from a first player to a second player to obtain a first game asset for the first player. ... Zynga Inc

01/26/17 / #20170021278

Graphical user interfaces in computer-implemented multiplayer games

This disclosure generally relates to systems and methods to provide graphical user interfaces in computer-implemented multiplayer games. The graphical user interface includes a friends panel that is operable between a collapsed condition and an expanded condition. ... Zynga Inc

01/19/17 / #20170019299

Sharing an application configuration among social networks

A machine may generate and store a correlation among multiple identifiers of the user that enable access to an application through multiple systems. For example, the user may have a first identifier for using a first social network system, and a second identifier for using a second social network system, and the machine may generate and store a correlation between the first identifier and the second identifier. ... Zynga Inc

01/12/17 / #20170007925

Adaptive object placement in computer-implemented games

Disclosed in some examples is a method of placing game objects in a game, the method includes receiving user input that indicates a desired placement of a new game object at a target location in a virtual in-game environment of the computer-implemented game; identifying the new game object as a current game object; processing the current game object by: using one or more computer processors, determining for the current game object a set of proximate game objects which are within a threshold distance from the current game object; and adapting a property of the current game object based upon the set of proximate game objects within the threshold proximity distance; and for each particular game object in the set of proximate game objects, identifying that particular game object as the current game object and recursively processing the current game object.. . ... Zynga Inc








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